128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Update default binds and expose binds in options for new full keyboard input mode
                
                
                
                
             
         
        
            
            
            
                
                Don't allow full keyboard input on the tambourine or the cowbell
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added some instrument tips and a chat notification when entering/exiting full keyboard input mode
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Sounds can use higher quality fades (reduces discontinuity artifacts from quick fades)
Instruments fade sounds out using the sound’s voice limiting fade time when stopping extra notes
Immediately recycle sounds when FadeOutAndRecycle is called and the sound isn’t audible
Instrument fade time and volume tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fix flute using the guitar deploy
                
                
                
                
             
         
        
        
            
            
            
                
                Tundra foliage spawner progress
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed footsteps missing / stop when the player is culled
                
                
                
                
             
         
        
            
            
            
                
                turret weapon reloading and target handling
fixed SAP muzzle rotation
                
                
                
                
             
         
        
            
            
            
                
                Removed defines from Terrain sampler SF; now controlled by shaders / lod dependent
Added shader lods for variable quality to HDRP/Custom/Terrain shader; cleaned up passes
                
                
                
                
             
         
        
            
            
            
                
                ASE shaderlod support + updated our custom Lit template
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Fixes server compilation error
                
                
                
                
             
         
        
            
            
            
                
                [D11] Latest networking changes
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Particle system optimsations
                
                
                
                
             
         
        
            
            
            
                
                [D11] + More prefab fixes and adjustments (Props)
                
                
                
                
             
         
        
            
            
            
                
                Testing a baking method...
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Few prefab fixes for the server and in general
                
                
                
                
             
         
        
        
            
            
            
                
                Set of new greybox cliffs to test out new cliff placement algorithm
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes player rotation issue.
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Airfield added the SLOD accidentally hidden
                
                
                
                
             
         
        
            
            
            
                
                [D11] + LOD's adjusted for server (Airfield) + scene to prefab
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Localisation fixes.
                
                
                
                
             
         
        
            
            
            
                
                Load objects we're going to load in one big fat ass block instead of individually
                
                
                
                
             
         
        
        
        
            
            
            
                
                FilesystemWarmup, PrefabPoolWarmup - load assets via ObjectList first
                
                
                
                
             
         
        
            
            
            
                
                Fixed glass of ignited lanterns invisible when viewed through reinforced glass windows
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Prefabs adjusted so that they are unhidden, multiple scene to prefabs
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Localisation fixes.
                
                
                
                
             
         
        
            
            
            
                
                Added Filesystem.LoadAsync
                
                
                
                
             
         
        
            
            
            
                
                Added world grid to client lod.prefab
                
                
                
                
             
         
        
            
            
            
                
                Load skinnables via ObjectList
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] + Bunch of prefabs  that shouldn't have been hidden unhidden + Water_well_a scene to prefab
                
                
                
                
             
         
        
            
            
            
                
                Incremental GC + stepped forced collection at 380mb+
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Another floor.grill prefab adjusted
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Parts\static\floor.grill - Adjusted prefab as it was causing issues due to being hidden
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Trainyard - Unhidden assets that shouldn't have been hidden
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Issue 3054 fix - Getting trapped in a hole inside the Junkyard
                
                
                
                
             
         
        
            
            
            
                
                [D11] Harbor_1 SLOD, Powerplant SLOD + few previous SLOD corrections