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106,697 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Airfield overgrowth dressing end Runway models remeshed for vertex painting - painted and exported runway to .assets
8 Years Ago
Ai considers water depth when idle wandering
8 Years Ago
Real temporary skin fix this time
8 Years Ago
Scene 2 Prefab
8 Years Ago
5.6.0b5
8 Years Ago
Airfield overgrowth dressing backup
8 Years Ago
Back to temporary fix for skins not working
8 Years Ago
New recycler sounds Distant gunshot polish Explosion polish (mostly distant) Misc minor sound fixes and polish
8 Years Ago
reduced cost of bone knife
8 Years Ago
merge into main
8 Years Ago
quartered arrow crafting time halved bolt/ak/sar/smg/sap/thompson crafting time lowered beartrap crafting time lowered autoturret crafting time F1 grenade is mainly antipersonnel now, barely any construction damage F1 grenade much cheaper and doesn't require a spring F1 grenade quicker throw time/snappier feeling
8 Years Ago
slightly nerfed meat food items buffed corn/pumpkin food yield visual plant hydration via tinting reworked plant water yield - needs x mls over y time to produce z yield multiplier reworked clone yield - always 2, extras from healthy (hydrated) plants
8 Years Ago
Added occluder tag Disabled shadowd for occluder camera Enabled instancing for occluders Added test occluder mesh (collision) to twig foundation and wall Fixed shadergui parallax related error when creating a new material
8 Years Ago
Added occluder layer; changed occlusion culling mask to Terrain + Occluder layers
8 Years Ago
hydration baseline
8 Years Ago
Larger, easier to see holosight reticle (including during day)
8 Years Ago
Merge from main
8 Years Ago
Larger, easier to see holosight reticle (including during day)
8 Years Ago
Compile error
8 Years Ago
Enabled instancing on remaining materials
8 Years Ago
Updated facepunch.steamworks to latest
8 Years Ago
Steam SDK update
8 Years Ago
Stone hatchet optimisation
8 Years Ago
Airfield overgrowth dressing backup
8 Years Ago
Enabled instancing on decals, structures, props and some prefabs
8 Years Ago
Merge from main
8 Years Ago
Salvaged hammer optimisation
8 Years Ago
Theoretical "real" fix for skins issue
8 Years Ago
Updated checksum functionality to the new system Completely disabled caching on non-procedural maps
8 Years Ago
Enabled instancing on nature materials
8 Years Ago
Sphere tank overgrowth dressing
8 Years Ago
Enabled instancing on effect materials
8 Years Ago
Merge from main
8 Years Ago
Enabled instancing for prop materials
8 Years Ago
Added instancing toggle to our custom shadergui in parity with unity standard Enabled instancing for building materials
8 Years Ago
Added opaque sort mode option to Main Camera component Enabled instancing again on some rocks (has to be done via material now...)
8 Years Ago
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
8 Years Ago
Fixed "data is NULL" error when writing empty stream to network Fixed error after running clear_memory
8 Years Ago
Rocket launcher optimisation
8 Years Ago
Powerplant terrain height and splats tweaks
8 Years Ago
Powerplant overgrowth dressing end
8 Years Ago
Update disabled state on the client whenever the parent reference changes Fixed floating attachments when picking up weapons (RUST-1536)
8 Years Ago
Fix RUST-1534 Fix bow shoot sound playing an extra time when quickly switching weapons
8 Years Ago
slightly reduced cost of waterpipe shotgun reduced cost of double barrel (one less pipe) removed gear cost from landmine reduced blade cost of metal barricade reduced stone cost of stone/concrete barricades oil barrels also produce a small amount of low grade fuel in addition to crude reduced recycler volume slightly but increased audible radius
8 Years Ago
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8 Years Ago
Moved common occlusion culling routines to base entity Added occlusion culling to NPCs Added LODGroup to zombie (culling)
8 Years Ago
Powerplant overgrowth dressing backup
8 Years Ago
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
8 Years Ago
Fix for the fix (18512)
8 Years Ago
Fixed server held entity leak when dropped item is out of world bounds