reporust_rebootcancel

116,331 Commits over 3,987 Days - 1.22cph!

7 Years Ago
Merged from main.
7 Years Ago
More tweaks to new aim system for Scientists. Tweaked load balancing for Scientists. Tweaked some weapon usage for Scientists.
7 Years Ago
progress backup
7 Years Ago
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
7 Years Ago
BBQ allows small box to be placed underneath Snow jacket name fix
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
7 Years Ago
Eliminated GC allocs from ESPCanvas Eliminated GC allocs from LifeScale
7 Years Ago
Rearranged graphics settings to make a bit more sense Moved experimental, slow features (grass shadows + contact shadows) to their own section
7 Years Ago
Cargo ship container decals update
7 Years Ago
Second pass iteration on new aim system for Scientists.
7 Years Ago
Merged from main
7 Years Ago
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7 Years Ago
skin approval files
7 Years Ago
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7 Years Ago
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7 Years Ago
First pass iteration on new aim code for Scientists.
7 Years Ago
Turned on graphics jobs
7 Years Ago
[D11] [UI] Reverted a change to bootstrap in order to preview changes
7 Years Ago
[D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. - [D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. [D11] [UI] Started on updating the notification banners on the bottom right HUD. Work in progress.
7 Years Ago
NPC improved firearm usage when standing up from being ducked behind partial cover.
7 Years Ago
Initial bar bones prefab, controller, folders, rig and anims
7 Years Ago
NPCs stick better to the ground (and floats just above it).
7 Years Ago
Some more NPC cleanup. Idle voices should now work properly.
7 Years Ago
[D11] Fixed editor crash when selecting to build Win64 Debug Server from the menu, and added console client compatibility. Additional file-type support added to the asset stripping test.
7 Years Ago
NPC load balancing improvements.
7 Years Ago
NPC cleanup pass. NPC movement now ticked via repeated invoke, not load balanced tick.
7 Years Ago
[D11] [UI] - Added SDF fonts for TMP + material variations for dropshadow and outline
7 Years Ago
deck room LODs
7 Years Ago
NPC heading can't be zero. NPCs won't kill family members.
7 Years Ago
[D11] Disabled time of day from updating - to prevent joining server when pitch black - warning printed to alert user that this is enabled
7 Years Ago
[D11] Updated unity version number to 2018.2.3
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Cherry picking 28210
7 Years Ago
Reduced prefab pool prewarm count again (for now)
7 Years Ago
Shipping container decals
7 Years Ago
Fixed smoke grenade ordering issue with some glass windows
7 Years Ago
nre fix smoke effect no longer gone forever outside network range
7 Years Ago
Cargo ship hull models and prefabs
7 Years Ago
New AI use radio comm voices. New AI goes dormant properly now.
7 Years Ago
Reapplying 28202
7 Years Ago
Subtracting 28202
7 Years Ago
terrain blend maps for swamps and bandit town fixed water surface size/shape in them
7 Years Ago
Merge from main
7 Years Ago
Validate position checks in new AI.
7 Years Ago
Subtracting 28192
7 Years Ago
New AI can't be wounded.