116,225 Commits over 3,987 Days - 1.21cph!
slight height modification of dots
fixed new nametags not showing up in debug mode
removed jackhammer screenshake
fixed team map markers not being cleared after leaving team
jackhammer has less durability
fixed nametags disappearing when really close to players at certain angles
fixed streamer mode not working on new nametags/map
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
Fixed losing map after changing water quality
Updated all wooden walkways with LODs and ropes. Updated cabin scene
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
try / catch for impossible to debug decor NRE
plant pot fbx update with collision meshes
Progress backup / walkway LODs
plant pot fbx fixes and moved them to the appropriate folder
basic washing line 1.5m and 3m + other fbx moves.
towel and jumper fbx fixes + moved some files to appropriate model folder
Sofa prefab, collision and LODs + pattern variant.
Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack
Unity 2018.2 editor fixes
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
jackhammer worldmodel
network++
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
exploit fix
manifest
phrases
reduced lerp time of nametags
slightly larger nametags
slightly less offset nametags
jackhammer final implementation
jackhammer available in tool crates rarely and for sale at tool VM in compound
75 scrap to research watchtower
watch tower is researchable
watchtower cost increased
more NRE fixes
clear pending team if acceptance fails
Updated/fixed global fog support in water shaders
Atmosphere volumes (wip)
hide accept team panel when accepted
Fixed NRE in scene-view camera components (editor-only)
watchtower deployable
teamui fix
buckle up - merge into main
fixed max range for teammates