116,225 Commits over 3,987 Days - 1.21cph!
Swamp_a dressing progress
[D11] Additions and fixes for controller
Swamp scenes progress
Swamp_b dressing
swamp hero trees models/LODs
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alternative material for clothes on clothing line for some variety.
fixed streamer mode not working on team list
ESP disabled for team members (must have line of sight to see green dot)
Added team member names overtop of map indicators
fixed compass strip being blurry on low detail settings
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.
SDK bundle lookup table fix
Shelves 2, 3 and 3v2 have 150% size increase
Swamp cabins dressing update
Old shelves and variations, prefabs, collision meshes.
disabled compass mipmap again
[D11] new controller layout
[D11] Added localServerIP to inspector for convenience
[D11] Added flag D11_NO_ASSET_PRELOAD to prevent preloading of assets
[D11] disable steam analytics for console
[D11] enable performance UI for console
[D11] Cleaner disconnect for client on console
Include empty prefabs in preview prefab creation
Swamps hero trees whitebox
Enabled prefab preview rebuild when building client bundles
Fixed SoundDefinition.OnValidate errors when building server bundles
Switches no longer show health info
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
moved black bin model to appropriate models folder and created collision mesh for it.
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder.
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Texture polish to reeds and water lilies after feedback
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Bandit town progress and fixes
Swamp cabin dressing progress
final team fix RE disconnections
skin approval
cheaper jackhammer at vending machine