reporust_rebootcancel

106,690 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Fixed profiler-related script error
8 Years Ago
protocol++
8 Years Ago
fixed invisible guide for planter
8 Years Ago
planters first pass
8 Years Ago
missing files
8 Years Ago
re-enabled xmas content (daily event) coal can be recycled
8 Years Ago
Properly retired BoneRetarget (fixes RUST-1473)
8 Years Ago
Update from Rust.Ai
8 Years Ago
Using Unity assertions
8 Years Ago
Harbor_1 back up
8 Years Ago
Wooden crates models/LODs/COLs/Prefabs and textures
8 Years Ago
AH LOS tweaks
8 Years Ago
Error fixes
8 Years Ago
Basics, fixes
8 Years Ago
Rust.Ai boilerplate
8 Years Ago
Merged from main
8 Years Ago
Cherry picked 17836; dynamic batching toggle
8 Years Ago
Re-enabled dynamic batching
8 Years Ago
Cherry picked deferred mesh decal optimizations
8 Years Ago
Optimized deferred mesh decal visibility culling; now 5-6x faster + more profile samples
8 Years Ago
Fixed buffer readback native interop lost in merge
8 Years Ago
Cherry picked 17800 to 17802, 17823 and 17828 to 17831
8 Years Ago
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8 Years Ago
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8 Years Ago
Updated rust native renderer dll
8 Years Ago
Nuked procedural virtual texturing
8 Years Ago
Fixed various prevent building colliders being marked as triggers
8 Years Ago
Added decal culling script to all static deferred decals
8 Years Ago
Might possibly fix some servers not letting some people craft skins
8 Years Ago
Hat Fix
8 Years Ago
Fixed billboard shadows in osx/opengl
8 Years Ago
lowered repair cost for rifles/smgs m249 is repairable tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs lowered cost of longsword sheet metal produces more resources when recycled
8 Years Ago
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8 Years Ago
a bit more
8 Years Ago
higher accuracy collider wall.external.high.stone
8 Years Ago
Fixed skin being applied to weapon attachments again
8 Years Ago
Fixed NRE in UpdateInventoryFromSchema
8 Years Ago
Custom SMG is skinnable Semi-Automatic Rifle is skinnable Hatchet is skinnable Pick Axe is skinnable Waterpipe Shotgun is skinnable
8 Years Ago
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8 Years Ago
Increased tree entity bounds padding
8 Years Ago
Recalculated bounds on door barricades
8 Years Ago
updated supply signal vm
8 Years Ago
Server compile fixes
8 Years Ago
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
8 Years Ago
Door interaction toggles renderer batching on animator game object
8 Years Ago
Improved reload verification
8 Years Ago
merge into main
8 Years Ago
manifest, protocol++
8 Years Ago
merge from main
8 Years Ago
hemp must be planted half a foot apart repairing now costs components constituent parts instead of being free ( suckas ) custom smg slightly cheaper