116,225 Commits over 3,987 Days - 1.21cph!
promote to leader functionality
convar to disable teams (maxteamsize = 0)
proper invite text and notification
finalized UI art
team members show up on map
skin approval
fixed drink/eat not always working bug
removed 950 debug.log calls
profiling
Bandit town progress backup
Prefab stuff for Rust.World
swamp_b terrain sculpting + automated splats
clothing fbx position and pivot fixes + towel mesh fix (the mesh basically had to be rotated to look correct but alas, no more)
kettle/milkchurn/moonshine bottle pivots fix
swamp_a fully automated splat painting test splat files
plant fbx resized 200% and pivots fixed
jackhammer anims & controller updates
c4 updates merge from New c4 branch
swamp_a initial terrain sculpt backup
Updated wooden walkways and cabins with new textures and meshes
Updated spawn.v2 prefab to enable trees spawning in the swamp
swamp_a, b, c baseline scene files
added team invite/disband/accept/reject/create team functionality
must be standing next to a player to invite them ( +use on them )
teams save/load properly
added UI for team actions
new nametags for non team members have occlusion by solid objects
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Avoid deleting components from Scene Camera to avoid circular dependencies; disable instead
Merging global fixes from bandit_town
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Fixed RendererLOD to ignore impostors for mesh batching (still hw instanced)
Fixed potential NRE in water culling volumes
Fixed imposter baking bounds failing in certain cases (e.g. reeds)
Research table looting exploit fix (attempt two)
Can place storage boxes under research table again
updated viewmodel with toms new c4 model
updated deployed, world and entity prefabs
tweaked entity holdtype positioning
tweaked hand position on anims to avoid wire clipping thumb
removed additional c4 model prefab
individual book prefabs. no lods, 100 triangles and under for each.
old book materials and textures + 4 pile variations.
New skin cache version (force-refresh normal maps)
water lilies for swamps and lakes (models/textures/prefabs)
[D11] Allow controller to respawn on death
more fixes for wooden sign placement
merge from procmap_puzzles_polish
[D11] Initial support for console controller - wip