126,617 Commits over 4,109 Days - 1.28cph!
Restored ProceduralComponent.Mode as it is used by custom maps
[D11] Remove military tunnel
[D11] Changes to the background in Options to match PC ver.
Better lightgroups.
Cleanup of old crap.
[D11] Win64 client demo playback
[D11][UI] Cosmetic changes to belt bar icons
[D11] Updated Frontend/Options Menu with video player & other cosmetic changes
▄▌█▆ █▆▇▆▅▆▇▉▆ ▊▇▍▇▄▄▉▋▊▄▌ (▋▆▆▍█▅ ▋▆▊▅ ▉▍▍▅ ▅▍█ ▌▉▇▊ ▇▆▅▍)
█▉▋ ▄▄ ▇▍▋▄ ▌▊▋▉▅▊▇▍█ ▄▅▉ ▇▌▉▊▊ ▇▇▅▇ ▇▍▆▅▆▌▅█▍▇ ▋▊ ▍▆▅█▍▅▌ ▊▍ ▅▉█▉▄ ▋▅▇▇▄▉▉▊ ▉▊▉█▌
[D11] Fixed int to uint error.
▇█▍'▅ ▅▌▅▋▉▇▊▊▌▄ ▌▌ ▆▍▍▉▄█▅▅ ▆▄▍▌▄▅▌▍, ▉▄▌▊ ▌▋▆ ▅▊█▊▋▄▍ (▉▄ █▅ █▇▊▉▋▍▆▌ ▍▅ ▍▆▊█▉▋▄_▋▆▅▍▉▊▌▍▉)
Force whatsnew.mp4 background video if launched this version less than 3 times
Fixed incorrect itemid on cowbell
Trying out some new types of playable instrument
Includes: Cowbell, Tenor Drums, Trombone and Violin
▅▌▉▊▋ █▋▋▄▍▌ ▆▉▌█▇▅▉ ▊▍██▅▍▄▇ ▊█▋██ ▋▋▋▊▅▌▉▆ ▆█ ▅▋█▊_▇█▌▆▉▄_▍ ▍▅▇▊▋ ▊▉█▋ ▇▍▊▉
Fixed concrete_e_sewers material looking black under low shader level
LightExProcessor - fixed GC allocs rebuilding job data, don't realloc results array unless growing
Fixed mud_a_sewers material looking black under low shader level (powerplant)
Fixed checksum mismatch when using server level transfer
Added server.leveltransfer convar
Added maxpacketspersecond_world convar
Renamed maxrpcspersecond to maxpacketspersecond_rpc
Renamed maxcommandspersecond to maxpacketspersecond_command
Remaned maxtickspersecond to maxpacketspersecond_tick
Renamed maxcommandpacketsize to maxpacketsize_command
s2p powerplant monument: fix for broken coal material on train carts
[D11] [UI] Updated translation for Server Search OSK on Find/Join Server page.
[D11] [UI] Fixed translations of various OSK's on reporting flow and server admin pages.
[D11][UI] Removed unnecessary canvas renderers and adjusted canvases
[D11][OPTIMIZAE] Job stuff done for async mouth/spine/eyes. Need to do some checks to make sure its not slower than the original. I've turned off async skinning again because theres an error in the editor + i've seen some screenshots from QA and there are clearly still problems.
Fixed issues with (un)powered lighting in excavator; updated monument scene and prefabs
[D11] [UI] Fixed being able to give non-wearable or holdable items to lockers by default. Moved generic functions for loot panels out of water catcher and into base loot panel class as virtual functions. Added missing "Give" translation.
Made playerseed and shuffleplayerseed take optional argument that specifies the target player (only visible locally, only in demos or admin / dev)
[D11][OPTIMIZE] SpinkIK/Eyes/Mouth multi-threading ( but still disabled, having local build problems need to clean up )
Extended Excavator prevent building volumes around collection areas
Excavator harvest menu typo fixes
▌▆█▉▌▉▍ ▅▍▌▉█▍▊ ▇▋▇▄▋▅▄▇▉▇ ▌▅▆▍▊▌▆▄ ▉▍ ▅▋▉▄▉▉▅
Decoupling view stuff from LocalPlayer
Fixed duplicated networkables in demo mode