116,225 Commits over 3,987 Days - 1.21cph!
Improved river to water transitions
Tweaked river hapis material foam settings
Added new Ocean water body prefab to all release scenes
Updated hapis water bodies to new system
antirad pills fbx prefab etc
various signs: metal, wood and tarp
various pots, kettle, moonshine bottle and milk churn
something went wrong with the textures being unassigned to the rocking chair composite material
Cherry picked imposter bake fix from bandit_town
wall light (light fixtures folder) - probably will have to adjust material/texture of the glass; it looks pretty dodge in unity
Fixed impostor baking for renderers with multiple submeshes
black bin, materials and lods like the others
rocking chair prefab (contains material for yoke and metal wheel)
Disabled clipping; touched shaders
[D11] More console changes, allows for package builds (with manual intervention for now), and loading into a level from FE.
[D11] More changes to get console versions working - wip
[D11] Added ability to disable steam via build defines
[D11] More changes to help get console working
topology edits to craggy island
swamp trees population prefabs
[D11] Added EAC_DISABLED for console builds to disable via build defines
Fixed foam computation causing gradient waves in high values; tweaked to roughly match
Fixed foam modulated by reflection; white foam is white
Foam in rivers now animates with waves
Fixed ocean color global shader property not linear
Fixed visibility toggle not working on some water bodies
Added water body component to generated rivers
Wooden cabin material update
Added swamps to procedural map, added ocean
Bandit town dredge update
Attempt to optimize navmesh carving with respect to building.
Dredge LODs and vertex color update
Cherry picked water3 changesets from bandit_town
electric wiring modular kit meshes/prefabs
Nametags for all players
Removed old nametags
rebuild ps4 native DLLs with __declspec (dllexport)
rhib uses updated passenger animation not holding invisible bench
Dredge and bandit town scene update
Consoles load bundles from Application.streamingAssetsPath.