115,259 Commits over 3,959 Days - 1.21cph!
launchsite tweaks, missing ladders
occluders for office buildings, office interiors
fix for RUST-1446 - one sided collider in industrial building g
Rubble pile tint mask + biome tinting
Detail colliders for stairs block
Updated collider of static campfire
Removed FakePhysics (empty script)
Fixed foliage displacement from foundations
Added -rcon.ssl (certificate path, wss)
Added -rcon.sslpwd (certificate password, wss)
bunker rooms for launchsite LODs/COls/Prefabs
scene2prefab launchsite
Changed C4 back to 10/10 seconds timer
Rocket factory LOD/COL/Prefabs
Merge from texture packing
Restored shader lods on packed standard
Packed first material for testing, building/materials/generic/atlas_wood_stone_metal
scene
cliffside topo rock tweaks
Temperate biome has more stone nodes, less metal + sulfur nodes (arid + arctic biomes remain unchanged)
hqm bonus is now 2, relax
schema
Dressing backup, splat painting
chnagedcost of mining quarry (5000w,1500mf,6gear,4sheet)
metal nodes only gives metal
sulfur nodes only gives sulfur
stone nodes only give stone
increased stone yield from stone node
added finishing bonus to nodes (around 20%) when using proper tools
metal node has a single HQM finishing bonus
Default packed material foldout set to hidden
Finished first stage of pbr standard base layer packer
Added extra functionality to ImageUtil + raw data workflow
fixed an occluder of one watchtower
Rest of the foliage texture sheet factored into tinting mask
Flower clutter spawn slightly taller
-Tall grass clusters and dungeon foliage do not displace
-Tint tweaks, contrast, grass overall shorter
Adjusted item pouch color to look different from the hidden stash