115,261 Commits over 3,959 Days - 1.21cph!
Adjusted item pouch color to look different from the hidden stash
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
Burned chicken meat despawns faster
Spoiled meat and spoiled apples despawn faster
Fixed metal, sulfur, components, scrap, turrets and keys having no rarity set (despawn time)
Increased despawn time of rocket launcher, CCTV, targeting computer, explosives and gunpowder
Fixed M249 having no rarity set (despawn time)
Fixed burned meat and seeds spawning in food boxes due to the automatic loot tables
Reverted grenade mass and throw velocity changes
Ore stage change sound
Misc sound polish
Mix tweaks
Sync improvements and a few bug fixes
First pass at dynamic load/unloading of music clips (streamed clips = horrible sync)
fixed bug with rock stage change effect happening when rocks spawn
updated all explosion effects
added screen shake to explosions
Rocket factory building / LOD/COL/prefab progress
More code shuffling
Processor/packer work
Added image util (editor only)
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration)
Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
Moved some stuff around + code org
baking to assets vcolor painted meshes
dressing backup
Fixed item pouch loot panel sometimes not having enough slots to show all contained items
Fixed item pouch being culled too early
Fixed item pouch sometimes falling through objects
When a storage container is destroyed, drop an item pouch instead of all items individually
Can no longer put items into loot containers
Network++
baking to assets vcolor painted meshes
Reswizzled pbr base layer pack map 1 and 2
Finished tracker; processor++
Rocket scaffolding LODs/COL
Updated Facepunch.Steamworks
Added Jetpack
Tweaked server side weapon cooldown verification
Reduced grenade bounciness
Tweaked grenade physics material (no sliding, only tumbling)
Tweaked grenade weight and throw velocity
Fixed grenade explosion rotation
Sync improvement experiments
ores have a smash effect when changing stages
Forgot a prefab in changeset
21249
Can hold down LMB to continously hit with hammer