115,908 Commits over 3,959 Days - 1.22cph!
Ai doesn't walk through bases (NEXTGEN AI ITT)
bearskin rug costs leather instead
removed negative protectino from heavy armor
massively increased condition
Common rug icon more distinctive vs tool cupboard
Bear rug allow objects on top of itself again
refactored some display code for vms on maps
buffed heavyplate body armor
fixed sash not showing sometimes
More shader updates/fixes
Fixed Nre
Fixed profiler leak in GetWaterDepth
Doubled size of terrain potato detail texture; halved at GQ=0
Fridge is easier to place RUST-1560
Fridge lock pos RUST-1564
Fridge now destroys on ground missing RUST-1566
Rugs display health
Are vulnerable to melee
Removed broken water impacts
Added MaxSpawnDistance to all impact effects and decals
should be able to place objects on table now
Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
DebugSkin bundle (RUST-1556 maybe?)
bear rug destroys on ground missing correctly
some world models tweaks (table and bear rug)
nope on the relaxed bear face
Cannot place chairs and tables on walls =)
merge from main/physicssounds2
Allow volume to be set on scheduled sounds
Vending machine cancels scheduled phys sounds when vending is canceled
Tiny merge fixes
plate armor recipie/armor/movement balance
phrases
▋▆▆█▇▊ ▇▋▄█▉▇▉▅▇▌ ▍▊ ▌█▆▍▋▄▊▅ ▅█▍▍▉ █▋ ▌▇▋▇ ▇█▊▄▅▆▋▍▅
if bed is made public it can be taken over and slept in by someone else
Physics sounds for a bunch of the new item worldmodels
Tweaks to some item ui sounds
sentry turret has laser sight
caveman sash visible after player has touched any hostile item
▇▆▅ ▍▉▋█▆▍▄▋▌▇ ▌▆▆▌▍▄▅▅▊▍
added a walk animation for when the player is moving slower
Fixed anisotropic performance regression affecting terrain perf on launch
guest code on codelock
heavy plate armor slows player movement
Reverting to old non-multithreaded batching for the patch (too risky)