115,948 Commits over 3,959 Days - 1.22cph!
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tweaked the glass impact effects (some shards stay on ground)
fixes to some world models
Fixed collider lookup table on batched colliders
Updated high external wall occluder meshes
Added occluders to high external walls
Added occluder material to batch-unite all occluders
CraggyIsland foliage test
Moved displacement sampling to common foliage shader include
Added temporary displacement to foliage shader
Overgrowth material uses foliage shader
Mesh batching includes vertex color data
Added hiz culling to npcs
rug world model physics adjustments
Misc shader fixes/cleanups
Merged shader changes from main
Fixed water rendering
Fixed deferred mesh decal rendering
Increased size of sewing kit & some other component world models
More glass impact decal variations, include larger webbing
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
NRE fix for vending machine admin
model and material tweaks, rug specmap
reduced bloomage of vm screen
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