127,298 Commits over 4,109 Days - 1.29cph!
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Fixed DX11 black terrain happening on 10.0 class hw
Fixed potential DX11 hang during pvt toggle and/or terrain initialization; compression related
Fixed DX9 compilation issue water normal fold shader
Horse footsteps don't sound like a guy with two halves of a coconut anymore
Fixed entities sometimes sending network updates before they're spawned
Allow block rotation for 10 mins after upgrade
Fixed server compile error in ParticleEmitFromParentObject
Don't bother trying to send network updates during loads
Fixed warning
Updating the oil barrel prefab and performing some voodoo dance
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Tweaked player preview brightness
Refresh canvas sort order after showing or hiding loading screen UI
SkinnedMeshCollider improvements WIP
Added wounded in chest anim
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Network++, Error++, Schema++
Fixed ScriptedObjects not always being forced into bundles
Fixed inventory menu being invisibly open on spawn
Fixed loot tables sometimes not generating
Bandana models, textures, mats, preliminary prefab
Color grading for biomes/TOD's
More lush canopy alphas for some of trees. LUT import settings. Climate prefab.
Fixed event_id being too long in error reporting
SQlite fixes
Fixed Steamworks NRE
Fixed Unhandled Raknet packet errors
Fixed disaming landmine error (and not giving a landmine)
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in RConListener
Fixed NRE in ParticleEmitFromParentObject
Fixed NRE in UpdateUnlockedSkins
Fixed NRE in CancelAuthTicket
Fixed NRE in CraftingQueue.TaskFinished
Fixed NRE in SetCraftFromTextbox
Consolidating Water2 to Third Party folder for easy transfer to other projects in the future
Typing kill suicides instantly instead of wounding
A couple tiny Sound fixes/tweaks
KOTH island WIP. LUT improvements.
Record server join history date properly
Added string.Truncate( maxchars ) (adds ".." to truncated string)
Started SteamTool (high level wrapper on top of steamworks.net)
Added transform.OrderChildren( func )