121,166 Commits over 4,018 Days - 1.26cph!
Sculptures respect the Hide/Censor Signs setting
Updated the DLSS dll file to version 3.8.10.0
added more controls to ugc panel for sculptures
icon for twitch rivals flag
exported updated wolf ledge attack animation
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
removed one side of the fabric so it looks more flag like, made backpack dark so it looks unique
fixed hammer tool texture after many, many years.
no longer has nasty streak going down the side
added ao texture and fixed specular texture
merge from main -> enable_monument_scenes
fixed missing strap on lod1
fixing some lod distances
Cherry picked blend shader detail layer changes to main
tweaked transmission mask on birthday cake to be less glowy, made jam a bit more vibrant. Also reduced transmission mask texture size
fixing giblets with incorrect vcolor
fixing some zfighting on corner meshes
merge from save262 - Staging wipe
merge from high_external_wall_crafting
Merge from main and restore graphics options UI after conflict
merge from underwater_vis_increment
High external walls now craft 3 at once.
- Stone high external walls now requires 1 sheet metal per craft
- Stone high external gate requires 1 sheet metal, reduced gear count to 3
- Reduced crafting cost to 4000 from 4500 wood/stone to make inventory management easier
Merge from hackweek_car_radio
Merge from itemstoretesting
Merge from itemstoretesting
Adjusted size of both wooden shield colliders
Fixed shields not rendering their shadows when in first person
Fixed being able to sprint while blocking with a shield
Merge from hackweek_car_radio
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
Merge from launcher reload bug
Fixed slack, colour, line anchors not carrying over
Fixed skin switching to vanilla skin when switching from one redirect to another
Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
Sculpture ambient fx & impacts.
Tweaked SSS & optimized texture sizes/settings.
Localised all the text on new stats page
- Added time icon to show when item was purchased (time + date)
- Colour and style improvements
Moved reload timing handling into unscaled time, fixes reloads being rejected by the server when a client is running at extremely low frame rate (< 15fps)
support for sculpture in ugc admin panel
- command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles
- needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
- Improvements, cleanup and optimisation
- Support a cheaper protobuf