111,818 Commits over 3,928 Days - 1.19cph!
radtown storage warehouse:
added lod2 and fixed roofing mat
Don't allow movement when crawling and restrained
Restraint item override for tick
Moved Hapis prefabs into modded directory
Deleted any broken, unused Hapis prefabs
Deleted unused hapis military tunnel - this was being loaded causing some but very minimum memory and loadtime impact
removed a left over tickbox for a biome override on ground concrete foliage
fixed wall_300_pillar LOD1 rotation
More "_on.static" prefabs - Torch holder variants, legacy furnace, cauldron and mixing table
Cherrypick audio import setting changes
Run `Sound/Update Audio Clip Importers` tool to update optimal audio import settings
- assuming the tool still applies good settings
Updated campfire_static to use latest campfire lighting and fx.
Added campfire_on.static + latern_on.static - always on prefab variant for map makers/modders.
Added npcvendingmachine.printAllPriceChanges, outputs a nicely formatted summary of all of the active price changes on the server (won't show items that don't have a discount/surcharge)
Revert playground to original state
Converted blueprintBaseDef from a field on every vending machine instance into an accessor that just accesses the cached version in ItemManager
Handcuffs_cinematic assets backup
Added npcvendingmachine.resetDyanmicPricing convar, resets the state of all discounts and surcharges from NPC vending machines (for testing)
Fixed map marker info not being properly updated when updating dynamic pricing
Formatting change on map vendor
Fixed server projectile visibility check sometimes returning false when it shouldn't
Change WorldSerialization to deserialize into a NativeArray (NativeMemoryStream) instead of MemoryStream
- reduces heap reserved memory by 500MB when deserializing map due to many MemoryStream allocations
- add `loadmap` test command to load local map when profiling deserialization
Add NativeMemoryStream (MemoryStream backed by a NativeArray<byte> instead of byte[])
merge from monument_scenes -> aux2
Generate manifest with new string pool
Get rid of checking for scene in standalone build
- asset bundles don't want to tell you if scene is there
- rare error: won't occur once build process is normal
IK trike passenger's hands when they're not holding anything
Enabled 'allow crouching' for rock paper scissors gesture
Fixed pedaltrike not working with spawn command
Fixed minicopter front wheel collider position
Adjust heli sleep threshold
Enforce delay between engine off and sleep checks
textures that plastic forgot to commit in
99328
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
Enable batching on low container walls
Use cdn hosted icons for Rust+ items instead of exporting them separately
Fix render batching not refreshing after color is changing
Pass color to batching directly instead of pulling from MeshRenderer
Fix batching not resetting detail color MaterialPropertyBlock when returning to pool
view model handcuff animation wip
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Motorcar sidecar - updated lod group settings
Motorbike
- updated ik positions on hands & legs
- tweaked mount position to avoid mesh clipping & Ik locking out issues