reporust_rebootcancel

111,818 Commits over 3,928 Days - 1.19cph!

7 Months Ago
radtown storage warehouse: added lod2 and fixed roofing mat
7 Months Ago
Don't allow movement when crawling and restrained
7 Months Ago
Merge from cleanup
7 Months Ago
Restraint item override for tick
7 Months Ago
7 Months Ago
merge from Hapis_cull
7 Months Ago
Moved Hapis prefabs into modded directory Deleted any broken, unused Hapis prefabs Deleted unused hapis military tunnel - this was being loaded causing some but very minimum memory and loadtime impact
7 Months Ago
removed a left over tickbox for a biome override on ground concrete foliage
7 Months Ago
fixed wall_300_pillar LOD1 rotation
7 Months Ago
More "_on.static" prefabs - Torch holder variants, legacy furnace, cauldron and mixing table
7 Months Ago
Cherrypick audio import setting changes
7 Months Ago
Run `Sound/Update Audio Clip Importers` tool to update optimal audio import settings - assuming the tool still applies good settings
7 Months Ago
Updated campfire_static to use latest campfire lighting and fx. Added campfire_on.static + latern_on.static - always on prefab variant for map makers/modders.
7 Months Ago
7 Months Ago
Added npcvendingmachine.printAllPriceChanges, outputs a nicely formatted summary of all of the active price changes on the server (won't show items that don't have a discount/surcharge)
7 Months Ago
Revert playground to original state Converted blueprintBaseDef from a field on every vending machine instance into an accessor that just accesses the cached version in ItemManager
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Handcuffs_cinematic assets backup
7 Months Ago
Added npcvendingmachine.resetDyanmicPricing convar, resets the state of all discounts and surcharges from NPC vending machines (for testing)
7 Months Ago
Fixed map marker info not being properly updated when updating dynamic pricing Formatting change on map vendor
7 Months Ago
Fixed server projectile visibility check sometimes returning false when it shouldn't
7 Months Ago
Change WorldSerialization to deserialize into a NativeArray (NativeMemoryStream) instead of MemoryStream - reduces heap reserved memory by 500MB when deserializing map due to many MemoryStream allocations - add `loadmap` test command to load local map when profiling deserialization
7 Months Ago
Add NativeMemoryStream (MemoryStream backed by a NativeArray<byte> instead of byte[])
7 Months Ago
Merge from parent
7 Months Ago
merge from monument_scenes -> aux2
7 Months Ago
Generate manifest with new string pool
7 Months Ago
Get rid of checking for scene in standalone build - asset bundles don't want to tell you if scene is there - rare error: won't occur once build process is normal
7 Months Ago
IK trike passenger's hands when they're not holding anything
7 Months Ago
Enabled 'allow crouching' for rock paper scissors gesture
7 Months Ago
Merge bikes -> Main
7 Months Ago
Fixed pedaltrike not working with spawn command
7 Months Ago
Merge main -> Bikes
7 Months Ago
Fixed minicopter front wheel collider position
7 Months Ago
Adjust heli sleep threshold
7 Months Ago
Enforce delay between engine off and sleep checks
7 Months Ago
Parent merge
7 Months Ago
Mrege from main
7 Months Ago
textures that plastic forgot to commit in 99328
7 Months Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
7 Months Ago
Enable batching on low container walls
7 Months Ago
Use cdn hosted icons for Rust+ items instead of exporting them separately
7 Months Ago
Fix render batching not refreshing after color is changing Pass color to batching directly instead of pulling from MeshRenderer Fix batching not resetting detail color MaterialPropertyBlock when returning to pool
7 Months Ago
view model handcuff animation wip
7 Months Ago
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7 Months Ago
Motorcar sidecar - updated lod group settings
7 Months Ago
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Motorbike - updated ik positions on hands & legs - tweaked mount position to avoid mesh clipping & Ik locking out issues