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111,828 Commits over 3,928 Days - 1.19cph!

7 Months Ago
Better asphalt wheel fx.
7 Months Ago
Don't allow sprint while in air (sprint is used along with ctrl for lean forward/back control in that situation instead)
7 Months Ago
Gauge setup.
7 Months Ago
Fix corrupted CodeGen lines in ConsoleSystem. Code gen seems to be broken on Aux2.
7 Months Ago
Merge Bikes -> Aux2
7 Months Ago
Merge from debugcamera_dof_save
7 Months Ago
Rename dof field in camera state to dofState so it doesn't try and load a float into the new struct type This will lose any pre saved dof distance in a camera state
7 Months Ago
Light setup.
7 Months Ago
Finished roadside bike spawn setup
7 Months Ago
Added pedal bike spawns at supermarket and warehouse. One each, 50% chance of bike vs. trike
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Merge from debugcamera_dof_save
7 Months Ago
Save/load sales history
7 Months Ago
Fix train_tunnel_entrance_a having output prefab somehow unlinked?
7 Months Ago
Fix scene prefabs that don't support remapping having all their components stripped (train tunnels)
7 Months Ago
Merge from FrontierHazmat_cinematic
7 Months Ago
Parent merge
7 Months Ago
Handcuff anims + assets backup
7 Months Ago
Initial work on tracking the sales of each sell order in an NPC vending machine over a 24 hour period
7 Months Ago
Merge from PrisonerHood_Cinematic
7 Months Ago
Merge from main
7 Months Ago
Set up motorbike spawning at monuments - one each at gas station, sphere tank, water treatment. Randomly select normal or sidecar bike (50% chance of each). SpawnPointSpawnPopulation now supports having multiple options
7 Months Ago
Manifest
7 Months Ago
Merge from hackweek_crudegestures (with custom gesture wheel support)
7 Months Ago
Reapply animator changes
7 Months Ago
Merge from main (many conflicts, stomped local animator changes)
7 Months Ago
Codegen
7 Months Ago
Fix the check "is scene in asset bundles" not working outside of editor - added method to check if any asset is at path in filesystem
7 Months Ago
Test map loop edit
7 Months Ago
Test map loop
7 Months Ago
merge from main -> monument_scenes
7 Months Ago
merge from qol_give_improvements -> main
7 Months Ago
Adding --silent onto a give command will stop telling you picked up the item - still broadcasts to the server when an item is given
7 Months Ago
Fix `clearinventory` not running ItemManager.DoRemoves() causing items to not always go to correct spot Add ability to specify target container & slot when using `give` command - give {item} {amount} {condition} {skin} {container} {slot} Add some descriptions to give commands
7 Months Ago
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7 Months Ago
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7 Months Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
7 Months Ago
Rename
7 Months Ago
Added BreaksRestraint to DamageTypeEx Ignore cold, bleed etc damage for unlock minigame reset.
7 Months Ago
codegen
7 Months Ago
Added and Setup Vintage Bedside Table Prop Prefab
7 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
7 Months Ago
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc) Also added 'killallevents' to instantly kill any ongoing event
7 Months Ago
added base trim for storage warehouse.
7 Months Ago
more work on radtown storage warehouse
7 Months Ago
Further hood tweaks
7 Months Ago
Hood wearable mask tweaks
7 Months Ago
merge from build_leave_bundles_symlink -> main
7 Months Ago
Prisoner Hood cinematic assets