111,829 Commits over 3,928 Days - 1.19cph!
Prisoner Hood cinematic assets
Added a way to override force show on UIBlackoutOverlay.
Added prison hood UI script, overring force show when the player is dead.
Updated UI prefab.
Updated rig so wheels rotate in the z axis
Added extra hours method to wipe timer
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
Removed unused retro TC localization tokens
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
merge from spawnview_command
Added 'spawnview' command to spawn entity at the position and orientation of the camera
reverted to the og material for house trims
merge from snow_effects_roll_back_and_meshLOD_conversion
merge from hood_and_cuffs
Another gesture list update
Fixed changed crane colour in junkyard, S2P
First pass on a rock paper scissors gesture game
Player 1 starts the gesture and waits for someone to join by interacting with them
Both players then get a UI prompt to pick a hand
Result is communicated via toast for now as there are no animations
Bots will pick a random option after 2 seconds and print what they selected in the server log for testing
Added killpushbikes and killmotorbikes convars
Fix helicopters sleeping at the apex of a bounce
Don't allow passenger to access fuel when bike is on
Fixed motorbike fuel interaction
Switch the fuel gauge emissive on/off too
Set up motorbike headlight
WIP lighting & related files.
Server.cinematic is now replicated
Cinematic gestures can now be used if the server is marked cinematic, even if the player is not an admin
Added gesturecollection.ShowAdminCinematicGesturesInBindings convar
When true, cinematic gestures will appear as bindable in the gesture wheel. Doesn't change any actual usage logic for these gestures, if the player binds a cinematic gesture and then joins a server where they aren't an admin the gesture will be disabled in the wheel
Styling, fixes
RMB to clear slots
Added a reset to default button
Cut down version of every monument scene spawner prefab
Kickstand spring additional lookat
kickstand tweak, removed unused sidecar model placeholder
Pedal bikes have a chance to spawn on roads
Adjust motorbike wheel height
Fixed sidecar suspension. Fixed foot IK NREs on some bikes.
Foot IK for the trike passenger, and rotation limits. Removed starter key code.
Trike passenger mount added
Trike rear wheels turn, though on the wrong axis
Assigned the correct gibs models
Merge underwater_fog -> Main
merging gibs for sidecar and tricycle (merged the tricycle folder in the process)
Remove every map generation component from scene spawner prefab for monuments
- only output GameObject + ScenePrefab component