reporust_rebootcancel

121,151 Commits over 4,018 Days - 1.26cph!

5 Months Ago
Added new greybox scene containing all cube prefabs (for testing)
5 Months Ago
Backlog of unsaved mapping/modding prefabs: - More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster - Cold and heat volume variants (low, med, high) - Toxic/radiation water cube + cylinder prefabs - Admin spawnable invisible 3x3 cube + wall - Static fire prefabs (looping) - Static xmas light string prefab - Static spraycan decals - Birthday cake prefabs - Invisible static PressButton
5 Months Ago
Merge from main
5 Months Ago
forgot a file
5 Months Ago
move clouds to branch off main - clouds can cast approximate shadows on world - add exposure/contrast parameters - add dedicated configuration for coverage worley - adjust atmospheric haze mie scattering
5 Months Ago
Setup default text
5 Months Ago
- Got recent transactions displaying - Fixed index
5 Months Ago
main -> vendingmachine_transaction_history
5 Months Ago
radiation_cube_support -> main
5 Months Ago
Removed logs
5 Months Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
5 Months Ago
Female skinset setup
5 Months Ago
merge from main -> aux3
5 Months Ago
Subtract merge from broken queue_improvements branch
5 Months Ago
Cherrypick menu loading screen change
5 Months Ago
Cherrypick code changes from queue_improvements onto new branch
5 Months Ago
player preview fixes
5 Months Ago
merge from queue_improvements -> aux3
5 Months Ago
Fix compile error by adding missing namespace
5 Months Ago
Delete .private files
5 Months Ago
Undo the subtract
5 Months Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
5 Months Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
5 Months Ago
merge from main
5 Months Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
5 Months Ago
better gibs and saved better icon position
5 Months Ago
player_model prefab work
5 Months Ago
Remove now uneeded sound defs.
5 Months Ago
Fix double ifdef
5 Months Ago
Refactor to remove duplication.
5 Months Ago
Effects
5 Months Ago
Show building blocked message in upgrade menu.
5 Months Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
5 Months Ago
merge ice_sculpture -> main
5 Months Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
5 Months Ago
Catapult projectiles cleanup
5 Months Ago
Added new ballista bolt items
5 Months Ago
Compile fix
5 Months Ago
ice sculpture pedestal gibs first pass
5 Months Ago
re-baked construction guide mesh
5 Months Ago
update deployment bounds
5 Months Ago
Layer exclusions when upgrading
5 Months Ago
mesh collision for ice sculpture pedestal
5 Months Ago
merge from main
5 Months Ago
▍▌▉▅ ▊▌▋▄▅█▆▇ ▊▇▊█▊ ▋▊▇ █▄█▌▆▉▅ ▄▉▆▊▄▄▍▊ ▅▄ ▇▅▌█
5 Months Ago
Update: Executing deferred command and waiting for it's execution - also fixed the deferred command not being executed because it's missing the prefix (this took weirdly long to spot) Using it to pass control for the actual testing top the game assembly Tests: Ran LoadProcTest, it passed
5 Months Ago
lods and meshlod setup
5 Months Ago
mini crossbow viewmodel animations updated
5 Months Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
5 Months Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)