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111,829 Commits over 3,928 Days - 1.19cph!

7 Months Ago
Spawn normal prefab when doing map generation so we can guarentee that all map generation components are present Remap to scene spawner only when spawning world
7 Months Ago
Added another 0.25m to the seismic sensor range forgiveness, following CS 98678
7 Months Ago
export latest 3p handcuffs anims
7 Months Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
7 Months Ago
Optimised ring road search
7 Months Ago
Merge from travelling_vendor -> Aux2
7 Months Ago
Basic vehicle visuals port
7 Months Ago
Switch `monument_scenes` convar to be saved
7 Months Ago
merge from wire_slacking/optimisations
7 Months Ago
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7 Months Ago
burstcloth improvements - rotational constraints respected - constraint normals are correct now, significant improvement to length constraints - some jobsystem/burst optimizations
7 Months Ago
Setup Vintage Desk Prop Prefab Added and Setup Vintage Bookshelf Prop Prefab Added and Setup Vintage Dresser Prop Prefab
7 Months Ago
further fixes to storage warehouse.
7 Months Ago
updated motorbike kickstand skinning, mask texture, and materials setup
7 Months Ago
updated vcol on decals to tint the recent decal albedo changes
7 Months Ago
Forgot the marker!
7 Months Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
7 Months Ago
Null error
7 Months Ago
Round prices up to the nearest 5 to make them look nicer
7 Months Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
7 Months Ago
fix material assignment on storage warehouse trims.
7 Months Ago
Fixed line anchors fuckery again
7 Months Ago
more work on geo for storage warehouse.
7 Months Ago
handcuff viewmodel animation updated
7 Months Ago
Block unlock minigame in wounded states
7 Months Ago
reverted changes to workers_house_generic_trims
7 Months Ago
sbl progress backup
7 Months Ago
merge from wire_slacking/optimisations
7 Months Ago
radhouse large checkin
7 Months Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
Define fix
7 Months Ago
Increase unlock timer from 5 to 60 seconds to match design spec now I'm not unlocking them constantly in dev. Added handcuffs.UnlockDurationMultiplier replicated var to save time when testing.
7 Months Ago
Fixed held (but unlocked) handcuffs keeping your inventory locked after surrendering.
7 Months Ago
Disable UIBlackoutOverlay if in debugcamera
7 Months Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
7 Months Ago
manifest
7 Months Ago
merge from fluid_push_max_output_increase
7 Months Ago
merge from creative_mode
7 Months Ago
Merge from wire_slacking/optimisations
7 Months Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
7 Months Ago
Merge from main
7 Months Ago
Merge Bikes -> Aux2
7 Months Ago
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds
7 Months Ago
Added invisible pipe option to industrial connections
7 Months Ago
Set up motorbike speedometer
7 Months Ago
Implemented motorbike fuel gauge and needle shake