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106,888 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Merge from main
2 Years Ago
Update ferry so it can find a proper place to go to/from when transferring to zones with no island billboard
2 Years Ago
FIxed physical camera convar error when connecting to a server
2 Years Ago
Merge from main
2 Years Ago
Extra missing interaction and deploy sounds
2 Years Ago
Change ServerInfo to a class so can sort by ping & update after its in the browser Download from web on worker thread
2 Years Ago
Simplify querying ping
2 Years Ago
Fix sqlite cache and ping works with sqlite now
2 Years Ago
Fixed a bug in the collider or the coaling tower collector
2 Years Ago
Moved drop zone due to chance of blocking train line Trainyard spawn priority is now high S2P Trainyard sav++ network++
2 Years Ago
Use Time.time instead of Time.realTimeSinceStartup
2 Years Ago
Fixed wagons decaying very quickly if the server has been up for more than 30 minutes
2 Years Ago
Subtract 72864 - testing complete.
2 Years Ago
Removed unneeded scripts
2 Years Ago
Fixed LocomotiveExtraVisuals NRE
2 Years Ago
Different debugging to narrow the decay bug down
2 Years Ago
2 Years Ago
Subtract 72859 - testing complete
2 Years Ago
Merge from nexus
2 Years Ago
Don't put the ferry in line for the dock until it's close enough
2 Years Ago
Added some temporary debugging. Try to catch whatever is causing the wagon destruction bug
2 Years Ago
Minor edit to locomotive to see if the build server is confused re the visuals NRE
2 Years Ago
Fixed fuel storage prefab ID, manifest rebuild
2 Years Ago
Require more water on the area in front of the ferry dock
2 Years Ago
Query server info from a background thread to try and make it more reliable during loading stalls Retry the server info query a few times in case it still doesn't get a response the first time
2 Years Ago
Fixed stray barrel spawnpoints in Trainyard
2 Years Ago
adding a strip of decor topology on the trainyard rail (to potentially block barrels spawns)
2 Years Ago
fixed missing material reference on coaling tower LOD3 prefab
2 Years Ago
Removed ping field from combatlog entry
2 Years Ago
2 Years Ago
Merge from nexus
2 Years Ago
Fix NRE when downloading texture
2 Years Ago
Reduce the number of sphere casts ferries usually need to do Remove a list sort in ferry pathing
2 Years Ago
Harbors exterior lighting pass Added light switches to control the lights
2 Years Ago
Spawnable static ents (incl. chairs and desks)
2 Years Ago
molotov liquid shader back for Bill to test
2 Years Ago
Mounting & sound fixes
2 Years Ago
renamed flashbang to correct view and world naming system, recaled 2.5x, tweaked glass material, added powder inside on view, lods 0 and 1, tweaked normals
2 Years Ago
2 Years Ago
Ferry pooling fixes
2 Years Ago
Proper spawn management
2 Years Ago
Allow head look when mounted on invisible static chair & secretlab chair
2 Years Ago
Both toilet prefabs now use updated chair settings.
2 Years Ago
Updated more chair prefabs to allow upper body gestures. Setup generic chair mount sound definition to use across chair prefabs. Disabled gibs for invisible static chair.
2 Years Ago
Minor headlights setup edit
2 Years Ago
Set up the more advanced separate forward/backward headlights
2 Years Ago
reduced texture sizes on poweder
2 Years Ago
tweaked flashbang glass transparency and metalness, added power mesh with tiling material for viewmodel and lod0, will add something to the opaque material
2 Years Ago
import settings change for lever
2 Years Ago
Train Control Lever Setup