106,879 Commits over 3,836 Days - 1.16cph!
adjusted floating geometry to prevent flickering
added workcart chair into locomotive cabin so player can be seated
updated locomotive prefab
Fixed remaining edge cases of left / right confusion at rail intersection points
Fixed a broken radio station, added new stations
Don't have rear headlights on when train is not moving (Petur request)
Raised front and rear collision triggers on the locomotive
Enabled 3p head look when mounted on horses, helis, boats and sleds
Merge in the new coaling tower animation changes
Set up the new fuel wagon animation layer
Merge from content_reporting
Merge Trainyard Update to the new anims branch
Don't do clipping checks in locomotive cockpit
Only play train engine off sound if engine was on (or starting up)
Disable TargetEntity field in feedback (for now)
Removed floating headlight mesh
Merge from interaction_sounds
Fixed rotations on static desk prefabs
Hopefully fix island billboards spawning close-ish to shore on some maps
Cherry pick changes from misc_fixes_july22
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
Fixed the train engine sound sometimes staying on after the engine turns off
Workcart mount/dismount sounds added to locomotive driver
fixcars tier 1 now just empties wagons, instead of refilling them (Paddy feature request)
Reversed the direction that's considered a "forward" shunt at the coaling tower (Paddy request)
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Combined locomotive LOD groups into one
Set up locomotive control lever and IK. By necessity, introduces some clipping on the player's leg for now
Add a wip deployable trophy item
Merge Control Lever -> Trainyard Update
Merge from trainyard_update
Merge from ugc_virtualscroll
Oops, revert accidental change to Explosion3D_5.mat in previous commit
Merge Trainyard Update -> Control Level. Fixed up merge conflicts in Train
Fix error when viewing cassettes in UGC browser
Temp fx prefabs & related files.
Fixed train shunting not using the 2D distance
finished lods
remade prefab
adjusted decal material cutoff from .25 to .55
fixing a bug with coaling tower LOD3.. coming from an other prefab
S2P trainyard
Molotov cloth flame flipbook (squared frames and thus overly much deadspace on this preliminary version)
Launchsite / added more light switches to different floors in the rocket factory building
Reduced light_fixtures_EM_Cold emissive because it was causing extreme bloom in the rocket factory building
Updated prefab of the marketplace
Added more light switches to harbors
Fixed vertex painting values for the marketplace
molotov art implemention
fixed fireballs not always using their assigned velocity
cringe effects CC:petur