reporust_rebootcancel

107,031 Commits over 3,836 Days - 1.16cph!

3 Years Ago
New (better?) bump anim trigger code
3 Years Ago
Bug fixing
3 Years Ago
Scrap the recent velocity array, use a single value instead
3 Years Ago
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3 Years Ago
Only bump on velocity reductions
3 Years Ago
Improved PlayReactionAnim parameter code
3 Years Ago
0 forwardReaction value by default
3 Years Ago
Start a new bump reaction if we're not already reacting, else just modify the parameters as it plays
3 Years Ago
New bump reaction animation code. Also changed sitReaction from a bool to a trigger.
3 Years Ago
Make the tag query exclude unselected options for mutually exclusive tags Example: searching for monthly will exclude biweekly and weekly in case some server has all of them specified for some reason Also fix servers not refreshing when changing tag filters the first time
3 Years Ago
Merge from cine_anims
3 Years Ago
Merge from keycard_anim_improvement
3 Years Ago
Fixed keycard entity model using a RendererLOD instead of a LODGroup (it moves, so it can't be a static RendererLOD) Added support for third person keycard model to change colour to match item (used to only show red) Swiping a keycard now triggers the attack animation
3 Years Ago
Refactored MagnetCrane into a subclass of GroundVehicle, using VehicleEngineController. Plus other refactoring and cleanup. Still WIP.
3 Years Ago
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3 Years Ago
added new params (forwardReaction and rightReaction) for driving, hooked up to reaction anim blendtree, removed reaction state and transition from sitting state
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Disabled the bump anim code again until the new system is set up.
3 Years Ago
3 Years Ago
3 Years Ago
Excavator puzzle reset bounds no longer exceed prevent building volume S2P
3 Years Ago
Large furnace now provides a small amount of heat and comfort - in line with other cooking/smelting deployables
3 Years Ago
More river fixes
3 Years Ago
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3 Years Ago
3p keycard - Added holdtype, override controller & anims
3 Years Ago
fixed pickle jar desc typo
3 Years Ago
removed Pickup start debug print
3 Years Ago
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3 Years Ago
vm keycard - fixed clipping issues when wearing gloves
3 Years Ago
East river fixes for new splats
3 Years Ago
East splatting progress
3 Years Ago
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3 Years Ago
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3 Years Ago
Foam texturing improvements
3 Years Ago
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3 Years Ago
Minor wording clarity edit
3 Years Ago
Show a magnet crane controls game tip each time a player mounts it.
3 Years Ago
Magnet crane uses 25% less fuel at full throttle if not holding anything. So, Idle: 4/min Full throttle empty: 15/min Full throttle loaded: 20/min Original behaviour, always 20/min.
3 Years Ago
Magnet crane now uses 80% less fuel (20% as much fuel) at idle. Uses existing amount of fuel at full throttle. Should allow more learning the controls without rapidly burning through fuel.
3 Years Ago
Rearranged Magnet Crane code into Base/Client/Server files.
3 Years Ago
Moved MagnetCrane code files to the code area of the project
3 Years Ago
Re-enabled bump animation, no improvements to the code yet.
3 Years Ago
Fixed snowmobile water sloshing sound when initially spawned outside of player range
3 Years Ago
Snowmobile engine audio now correctly takes the spin slip calculation into account. Enables more "Petur-style" RPM when attempting to climb hills etc.
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
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3 Years Ago
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3 Years Ago
Refactoring some tag list code so we can reuse it for the loading screen
3 Years Ago
Merge from main
3 Years Ago
Fixed some modular car modules not applying passenger stab protection