133,857 Commits over 4,293 Days - 1.30cph!
Improve camera angles when entering/exiting parent volumes (still not quite perfect, but a bit better now)
Merge for sleeper_mounting_2 -> Main, but GetMounted() needs fixing for Modular Cars. It's returning the chassis instead of the seat.
▌▅▋▇▇▆▊ ▅▆▊▊▄ ▇▄▊▉▆ █▍▄▆▍▇▆▇▅
Split BaseVehicle back up, with the modified code from the merge
Merge in sleeper_mounting_2
Temporarily reintegrate all parts of BaseVehicle in order to facilitate the upcoming merge
Fixed vehicle sub-entities doubling up on the client side
▋ ▇▉ ▅▊▍▍▅██▆ ▇▆▍█ ▌ ▋▊▌▋██▇▅ ▋▇▉▄▇▆▋
Potential fix for snowball leaked entities
Fuel and storage sub-ents
Move InitShared out of #SERVER area, and take additional #SERVER flags away from around childVehicles.Clear() - needed on the client as well.
█ ▆▌▅▇ ▋▋▅▋▆▌█ ▉▊▊▄▌▄█▇ ▊▄▍▆▇▇█▇█▄ ▉▇ ▄▌█▊▋▇▇▇ ▅▅▍▋█ ▉▅▋▍▊▍ ▄▍ ▌▅▇▆▉▋▄▆ ▇▊▋▋▉▇▋ ▆ ▍▇▉▊▄▅ ▉▅▆▌▌▅▋
fire in longer bursts when close range
▋▌█▆▌▋ ▇▄▌█▇█▉▄▆▄█ ▅▉▍▇▅▉ ▄▆▋▍ ▉▊▆▋▍▆ ▄▆ ▇▆▉▌▆▊▆ ▊▄▉▇▆ ▆▌█▆ ▊▋▇▋▉ ▆▇▄▅▌▌█▉▋ ▇▆ ▉▋▍ ▌▍▇▇▇▅ ▉█▉▌█▋
More snowmobile WIP. Compiling now
this bad boy can fit so many cliffs in it *slaps roof*
█▇▄▋█▆▄ ▄▇▄█ ▄▇ ▋▌▊▇▋ ▆▆▋▆▉ ▌▄▄▊ ▄▆▉▆▋█▋▄▋▆▇▋▇█▌ ▋▋▆▌▅▄
▍▄▇▉▄ █▉▉▅▊▋ ▆▊▆▅▍▍ ▅▆▍ ▊▄▇▉▍▇▋ █▄▋▍▉▄▋
Cleaned up old east inland splats
▌ █▍▄▅▊▊ ▉▍▍▆▋ ▆▆▋▋▅▌▅▅ ▇▉▄▌ ▋▄▄▆ █▅▅▄▅▊▄▊▌▆▆ ▊▅▄▄ ▇▊ ▅▅ ▍▇█ █▍▌▆ ▋▇█▅ ▇▄ ▊█▄▋ ▋▆ ▉▉▅ ▄▍▌▉█▄ ▇█▊▅▉▍▄ ▌▄▊ ▆▅▍▍▊▆ ▊▍▆ ▄▊ ▍▆▊▇
WIP converting CarPhysics to be more generic, so snowmobiles can use it too. + some snowmobile code.
Road normal/tangent tweaks to mitigate an intersection issue. (temp fix)
▋ ▆▅▆▇ ▅▌▉ ██▇▊▉▅▍ ▆█▇▄▉▌▉▇ █▇▉▊ ▋▇▍▋▍▉▉▊██▉▉ █▄ ▍▋▍▉▊▌▍ ▍▍▍▅▍█ ▍▆▍▋▌ ▋▉▅ ▅▉▋▇▄▍ ▉█▋▌▋ ▊▉▍▋█ ▌▋▋▊▋█▍▉ ▄▅▊▇▉▋▋▋ ▌▌▋ ▆▅▅▊▌█▉▅▅ ▇▆▍▄█▉▌ ▅▄▌▇▋ ▉▅▇ ▌▆▅▌▍▅▍▌▊▅ ▉▆ ▋▄▌▆▅▆▌ ▆▋▆▉▍▄
Added support for alt look while spectating (added a new model state flag to track when a player is alt looking)
- Changed some more GetWorldVelocity calls into GetLoalVelocity, so they'll work if parented.
- Moved GetLocalVelocityServer and GetAngularVelocityServer rigidbody-based overrides into BaseVehicle, so we don't have to override with the same method for every new vehicle.
Rename ModularCarPhysics to CarPhysics
Rename EntitySpectateAware -> LocalOrSpectatePlayer
Update RPC overloads
Merge VehicleUpdates -> Main, let's try this again
Fix for revertion bullshit in northern terrain data
Most remaining east inland cliffing
█ ▅▇▆▍▍ ▊▉▋▆▄▊▌▌▅█ ▉▋▊▅▍▄ ▍▉ ▄▉▉ ▄█▊▉▆▍
▇ ▄▉▇▅█ ▌▉▆▌ ▄▉▅▋▇▍▌ ▆▉▊█▅▇▅ ▊▍▅▉▇█▄