reporust_rebootcancel

134,378 Commits over 4,444 Days - 1.26cph!

5 Years Ago
More northern splatting
5 Years Ago
Improved handling of disconnected/sleeping players
5 Years Ago
Move max range calculation to ServerProjectile. A couple of changes
5 Years Ago
Improved fishing rod vm while first person spectating
5 Years Ago
ExplosiveInformationPanel now calculates the true Max Distance to show the user, instead of a semi-fabricated one
5 Years Ago
Fixed instrument vm's when first person spectating
5 Years Ago
More texturing
5 Years Ago
Update TryFireProjectile comment now that I've tracked down the cause
5 Years Ago
Fixed boom box and cassette recorder vm errors when first person spectating
5 Years Ago
Attach dashboardStorageInstance to dashboardStoragePoint, not rocketStoragePoint
5 Years Ago
Revert IPreventSticking interface for sticking stuff to the MLRS (satchel charges etc). Will see if we can do this with the existing bones system.
5 Years Ago
Splats for the mountains
5 Years Ago
Optimizations. Mesh transformation is now jobified. Fixed some command buffer usage bugs.
5 Years Ago
Temporarily converted all arctic biome into tundra until the bug is fixed, so that splatting can continue.
5 Years Ago
Subtracted a couple of shader file changes because of bug.
5 Years Ago
Skull rock skin can now be recycled (5 stone, same as the rock)
5 Years Ago
Some formatting, comments
5 Years Ago
Allow all water vehicles to transfer to different servers through the ocean
5 Years Ago
MLRS UI radius fix. Raycast spacing edit.
5 Years Ago
Fixed exceptions when exiting a demo while in first person
5 Years Ago
Increase raycast count on the downward arc of the MLRS hit calculation. Makes for more accurate alignment between the player-placed target hit point and the actual hit point.
5 Years Ago
Merge from main
5 Years Ago
Merge Main -> MLRSUpdates
5 Years Ago
Skull rock skin worldmodel LOD closer matches rock worldmodel
5 Years Ago
Fixed MLRS realigning bool not handling negative values on the server
5 Years Ago
Fixed missing sfx on skull rock skin viewmodel
5 Years Ago
Increase MLRS map base zoom from 0.33 (repeating of course) to 0.45
5 Years Ago
Shrink the MLRS UI visual target by half the rocket damage radius to give a good indication of actual damage area (in reality it shrinks by the whole rocket damage radius, but the rockets themselves damage in a radius which can reach outside that area)
5 Years Ago
MLRS rockets cluster less towards the centre of the potential hit area
5 Years Ago
Increase MLRS target area radius from 25m to 35m. Given rocket explosion radius of 15, this give an actual possible-hit-point increase from 10m to 20m.
5 Years Ago
Give the card table pot storage a working loot panel reference as well, though it shouldn't matter as this storage is never accessed by players.
5 Years Ago
Fixed ridable horse corpses not being lootable.
5 Years Ago
Biome/terrain backup
5 Years Ago
5 Years Ago
merge from 66430 - Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
5 Years Ago
Added the ability to downsample ocean spectra.
5 Years Ago
Merge from main
5 Years Ago
Merge from parent
5 Years Ago
Merge from parent
5 Years Ago
Merge from parent
5 Years Ago
Merge from main
5 Years Ago
Merge from vehicles
5 Years Ago
merge from main
5 Years Ago
Merge generic_large -> Main. "Re-add generic_large loot panel with 42 slots (for modders)"
5 Years Ago
Re-add generic_large loot panel with 42 slots (for modders)
5 Years Ago
remove stray debug.log
5 Years Ago
Fix BaseMountable PlayerIsMounted checking _mounted instead of player.GetMounted()
5 Years Ago
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5 Years Ago
Fix for modded servers that have modified the maximum stack size, where players then load >12 rockets into an MLRS, and the MLRS tries to shoot rockets that it doesn't have tubes for, causing IndexOutOfRangeException in FireNextRocket.
5 Years Ago
Split up FFT job into steps