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107,043 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Update eolconversion.conf
6 Years Ago
[D11] DTLS socket now overrides the LiteNetLib socket when enabled, to encrypt all network traffic. Still WIP and disabled by default.
6 Years Ago
[D11-Tutorial] Tutorial cave collision fix
6 Years Ago
[D11] First pass vertical sensitivity
6 Years Ago
[D11] NoClip debug option now shows a confirmation or error popup after clicking the button
6 Years Ago
[D11] Disabling Quick Craft button - and giving the Language button a default value
6 Years Ago
Error fix.
6 Years Ago
Merged from AI branch.
6 Years Ago
Merged from main
6 Years Ago
More tweaks to AI at Military Tunnels. Tweaks to AI at Junkpiles.
6 Years Ago
[D11] [UI] Removed loading screen 1 from list temporarily while new art is being generated. Adjusted blur values in background blur material. PieMenus now hide belt bar graphics on HUD. HUD now has a function that will tween out the alpha values of the belt bar components. Moved unnecessary camera from Frontend to Blur Singleton prefab.
6 Years Ago
[D11] Replaced background effect behind buttons on Main Menu pages
6 Years Ago
[D11] Pass Abusive report details to a custom PlayFab event, including Id of Player, Subject, Reason, Comment and Server ID Event ID -s - abuse_report_details
6 Years Ago
[D11] [UI] resized the server info popup slightly and increased some text sizes, reverted a change to controller button offsets, removed a couple print strings i forgot about and left in
6 Years Ago
[D11] [UI] Updated title logo graphic
6 Years Ago
dunno wtf
6 Years Ago
compile fix protocol++
6 Years Ago
max wire length increased
6 Years Ago
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6 Years Ago
wire tool usability
6 Years Ago
wiretool cleanup can place wires through walls wiretool error notification (too far etc)
6 Years Ago
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6 Years Ago
[D11] Quick fix to add default value to Recent Players button
6 Years Ago
[D11] Fixes to reporting flow & some report options removed after feedback from Design
6 Years Ago
[D11] [UI] Fixed animation timings on Credits screen. Fixed texture sizes on various frontend screens that were using textures not a power of 4 and therefore unable to be crunch compressed. Updated loading screen crunch compression quality settings.
6 Years Ago
[D11] [UI] Fixed accidental overwrite of loading screen 1.
6 Years Ago
[D11] [UI] slightly increased logo size in trademark screen, adjusted hint text in join game screen
6 Years Ago
[D11] [UI] fixed a problem in the stats screen where it would scroll to the bottom while populating
6 Years Ago
[D11] [UI] Map tooltips now scale relative to how zoomed in the user is.
6 Years Ago
oilrig progress backup
6 Years Ago
[D11] Implemented left and right thumbstick dead zones Fixed issue with top display bar appearing on main menu
6 Years Ago
[D11] Fixes for missing CLIENT defines
6 Years Ago
[D11] Reporting Flow - Display a list of connected players, and reports can now be sent
6 Years Ago
[D11] [UI] Added loading indicator for playfab request active check on Title Screen.
6 Years Ago
Work in progress on improvements for AI at Military Tunnel.
6 Years Ago
[D11][TUTORIAL] Few server settings for the tutorial
6 Years Ago
[D11] Add D11_ANIM_FIXES
6 Years Ago
[D11] [UI] art pass on the options screen in the frontend
6 Years Ago
[D11] Back to 2.3f1 unity
6 Years Ago
[D11] [UI] Huge bugfixes and adjustments to the map interface to fix hover tooltip icons and slight optimisations to where code is located for easier code maintenance.
6 Years Ago
[D11][TUTORIAL] Added Todo List tutorial items to the language file
6 Years Ago
[D11] Enable console OSK on debug page - enter console command
6 Years Ago
[D11] Implemented and enabled camera.sensitivity option
6 Years Ago
[D11] Method to convert a string from API calls to PlayFabId
6 Years Ago
[D11] Console OSK enabled for renaming sleeping bag
6 Years Ago
[D11] [UI] some missing WIP icons on the stats screen
6 Years Ago
corrugated_e texture set files and corresponding oilrig mats
6 Years Ago
[D11][TUTORIAL] Mega Merge
6 Years Ago
[D11] Removed Blacklist Option from Reporting Flow
6 Years Ago
[D11][TUTORIAL] Fixing empty files :S