reporust_rebootcancel

107,043 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Clear wire lines before retiring the prefab
6 Years Ago
[D11][TUTORIAL] Find Food goal now showing
6 Years Ago
[D11] [UI] updated disclaimer text
6 Years Ago
[D11] more fully disable the paintable map feature as it was still using about 50MB memory
6 Years Ago
[D11] [UI] Frontend loading playfab indicator should now display before the loading starts, rather than after the request has already occurred.
6 Years Ago
[D11] [UI] changed credits slightly
6 Years Ago
Junkpile scientists tick on a separate budget from other NPC Players. Fixed a bug where Scientists could full auto fire from a distance in some rare situations.
6 Years Ago
[D11] [UI] removed hint string at the bottom of the loading screen
6 Years Ago
[D11] [UI] changed the loading icons to white to make them more readable
6 Years Ago
[D11] [UI] added in functionality for the legend to fade in out
6 Years Ago
Increased garlic heap size on PS4 and changed XB1X resolution back to 1080p
6 Years Ago
[D11] [UI] hid the achievements HUD in the regular multiplayer game
6 Years Ago
[D11] Block player input when any popup is open
6 Years Ago
[D11] Fixed being able to go back to Title Screen, removed dependency on the blur camera. Can no longer crouch when menus are open or change belt items when Options is open.
6 Years Ago
[D11] Added D11_FINAL_BUILD to switch menu - for local builds
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] Removed fIxed and local server options in release builds Top bar controller icons change per platform
6 Years Ago
[D11] Connecting peer address exposed to the DTLS server connection.
6 Years Ago
[D11] [UI] - Updated D11 logo
6 Years Ago
[D11] [UI] adjust text field width in disclaimer screen
6 Years Ago
[D11] [UI] more text size tweaks to header bar
6 Years Ago
Pool client wire prefab
6 Years Ago
[D11] [UI] adjusted the text on the disclaimer screen and added wip icons to the find/join game screen and server info popup. changed title on server info popup
6 Years Ago
[D11] Updated current version to 2018.2.16
6 Years Ago
[D11] Adjustments to autosprint
6 Years Ago
[D11] [UI] Re-enabled UI Animators and Menu Animation Handler system.
6 Years Ago
[D11] [UI] made the initial selection when you open the inventory choose the item you had selected in your belt bar
6 Years Ago
[D11] [UI] scaled up the achievement HUD slightly
6 Years Ago
[D11] [UI] made the icons for loading blue to differentiate them from the autosave icon
6 Years Ago
[D11] Use Unity 2018.2.16f1 on the linux server
6 Years Ago
Only do the xbox remote debug setup if xbox is the active platform (in an attempt to stop jenkins moaning)
6 Years Ago
Don't do xbox stuff on linux
6 Years Ago
Stop jenkins moaning about Hdg not being defined
6 Years Ago
electrical branch has UI menu
6 Years Ago
oilrig progress backup
6 Years Ago
Added HDG remote debugger
6 Years Ago
[D11] Re-enable latest unity
6 Years Ago
wiretool/lookat profiling disabled cable tunnel fixed cable tunnel issues
6 Years Ago
[D11] [UI] Fixed popups not sorting the full screen blur effect correct; Blur singleton now remembers the sort order requested every time it attempts to show itself, and sets its sort order to the most recently queued sort order.
6 Years Ago
[D11] Disabled MyStats panel - re-enabled Placeholder panel for now instead
6 Years Ago
[D11][TUTORIAL] Added message queue for tutorial tips, tweaks to UI size in tutorial
6 Years Ago
[D11] Prevent dpad from changing equipped item when Pause Menu or a popup is open, and another quick fix for popups losing focus when dying with one open
6 Years Ago
[D11] First pass Aim Acceleration
6 Years Ago
oilrig progress backup
6 Years Ago
[D11] CLIENT define fix
6 Years Ago
[D11] [UI] art pass on the corpse inspection screen
6 Years Ago
[D11][TUTORIAL] Added server shutdown on disconnect. Added stub for finding food tutorial. Added Is Play Holding Item tutorial action
6 Years Ago
[D11] Reporting Flow will now send the 'Reason' as a normal text string rather than a translation key & fixed a number of cases of popups losing focus due to other in-game events (such as dying)
6 Years Ago
[D11] [UI] changed text in disclaimer screen
6 Years Ago
[D11] [UI] Temporarily disabled Animators used by Menu Animation Handler for testing purposes, changed screens that used it to simply pop on for now. Singleton blur class now keeps track of its requests, and only disables itself once the counter reaches 0. Removed duplicate blurs from project and hooked up singleton blur to screens that needed it.