reporust_rebootcancel

107,026 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Moved impostor rendering to command buffers
6 Years Ago
Cherry picking 28490
6 Years Ago
Disabled impostor shadows; fix for fps issues when near gunfire, campfire, torch, etc
6 Years Ago
Added LightLOD to all shadow casting lights in radtown_small_3 Scene2prefab radtown_small_3
6 Years Ago
Added LightLOD to all shadow casting lights in bunker_rooms_dressing Scene2prefab bunker_rooms_dressing
6 Years Ago
Added LightLOD to all shadow casting lights in airfield Scene2prefab airfield
6 Years Ago
Added LightLOD to all shadow casting lights in water_treatment_plant Scene2prefab water_treatment_plant
6 Years Ago
Added LightLOD to all shadow casting lights in launch_site Scene2prefab launch_site
6 Years Ago
Added LightLOD to all shadow casting lights in trainyard Scene2prefab trainyard
6 Years Ago
Added LightLOD to all shadow casting lights in powerplant Scene2prefab powerplant
6 Years Ago
Scene2prefab military tunnels
6 Years Ago
Added LightLOD to all shadow casting lights in military tunnels
6 Years Ago
Cherry picking 28470
6 Years Ago
Updated anims & controller, added shake effect
6 Years Ago
Cherry picking 28477
6 Years Ago
Fixed uneven camera movement due to Unity's rigidbody interpolation
6 Years Ago
Disabled shadows on military tunnel clone vat point lights
6 Years Ago
[D11] Try the official version in unity hub
6 Years Ago
[D11] Now handles custom prebuilt versions of unity
6 Years Ago
[D11] Removed hardcoded IP address
6 Years Ago
[D11] Start to add back anything we care about
6 Years Ago
[D11] Reimported all audio clips with rules for import settings as defined in AudioClipProcessor, try to make good choices about which to stream and which to compress and load. Actually I committed some of these by mistake with another changelist, these are the remaining files.
6 Years Ago
Fixed impostor sometimes sticking around after tree is killed
6 Years Ago
[D11] compute the pre-filtered warmup list from the prefabProperties list in the game manifest, at design time instead of at run time. It was taking a very long time to run on ps4 (45 seconds in debug) change the standard asset bundles to chunk-based, seems to produce results that all fit within 4GB as long as you do a clean build by deleting the existing bundles (why is this?)
6 Years Ago
Disabled graphics jobs on staging for side by side comparison with release
6 Years Ago
[D11] WIP faster warmup with warmup bundle - needs bundles re-built with USE_WARMUP_BUNDLE enabled. Currently I call FileSystem_Warmup.run immediately after AssetBundleBackend is constructed, just for quicker testing.
6 Years Ago
merge from main
6 Years Ago
Minor ai balance tweak for Military Tunnel.
6 Years Ago
Fixed missing billboard on oak_e
6 Years Ago
[D11] Disabled anti-hack move validation on a server running auto-bot tests.
6 Years Ago
[D11] Fixes for new UI scripts causing serialisation errors on a bundle build.
6 Years Ago
[D11] Re-disabled compression on server asset bundle build to improve build times, and re-added a line lost in the merge for applying script-overridden build defines (probably wouldn't have affected most people).
6 Years Ago
merge from main
6 Years Ago
Small AI tweaks at Military Tunnels.
6 Years Ago
Fixed blueprint icon sometimes being incorrect in loot UI
6 Years Ago
▊▇▌▄▇ ▆▅▉
6 Years Ago
[D11] Make D11Jenkinsfile use correct branch
6 Years Ago
ai.move is false by default in the editor
6 Years Ago
HostileNote fixes
6 Years Ago
Skin bundle update
6 Years Ago
[D11] Simplify for debugging
6 Years Ago
merge from main
6 Years Ago
Network++
6 Years Ago
Nuked GC allocs in PostEffectsBase and ImageEffectComposite
6 Years Ago
Fixed options menu not showing on first try
6 Years Ago
Rowboat uses LOD Group instead of Renderer LOD
6 Years Ago
Changed tree impostor draw layer; now properly toggled along with trees
6 Years Ago
Merged from main
6 Years Ago
Fixed terrain texture earray mip generation Updated terrain texture array lods
6 Years Ago
▆▅▊▄▉