126,704 Commits over 4,109 Days - 1.28cph!
Check only server entities in crossbreeding vis results.
Tweaked crossbreeding range to give the correct neighbour results in planters.
[Server] Changed region filter from "NA" to "US" to reflect Rustworks setup - [Server] Changed region filter from "NA" to "US" to match the Rustworks response
[D11] + Cover_e and Cover_d adjusted LOD distance
▄▄▋▇▊▆█▊█▍ ▋▌▄▄▋▍▅█▋ █▌▅▊▄ ▅█▍▆▉█ ▇▄▆▄ ▌▋▉▋▆▉▉▊▉▍ ▅▍▆▆▄▊.
▅█▊▋/▅▍█▊▆▆▇▆▄/▄▉▊▉▍▅▄█▇ ▅▆▍
[D11] Optimised smoke grenade particles.
[D11] + Portacabins LOD distance tweaks
[D11] Altered the size of the Prevent_building blockers in both harbors
Crossbreeding only happens within a planter.
Fixed init, added some packages.
textures tweaks/add/remove - further cleanup on the way this week
cave_large_hard scene terrain rework
Play a particle effect when crossbreeding triggers. Using the harvest effect as placeholder.
▇▌▄▄▋▊ ▉▅▄▌▊▆█ ▆▄▅█▊█▆█ █▋ ▆▄▇█▇▉▉▇▅ ▌▌▄▆▇▆█▆
[D11] Fixed mesh normal issue on file cabinet objects
▆▆▊▊▌▌▊▅▌▅▅▊▄.▆▊▌▊▇▇█▅▍█▉▌▄▋▅▍▍▉▊▄ ▋▇▅▋ ▌▄▅▉▄▅▉▆█▌ ▄▋ ▍▊▉▅▄█ ▇▌▅▋ (▋▅█'▅ ▌▉▉▊ ▇▌ █▅▋▇ ▆▌▅▌▍▆ ▇▆▋█▄▆)
BasePlayer.lookingAt, lookingAtEntity and lookingAtCollider return real null if lookingAtEntity is set but invalid
TerrainMap -> NativeArray conversion start.
[D11] Lighthouse z fight fix
[D11] Fix for G2 Bradley's treads and error messages
▊▋▅ ▉▉▉▇▊▆▇▉▋▊▊▅▋▉▆▆▉▉▋▊▋▇▌█▄.▉▍▋▇▄▊▊▍ ▉█▆
▆▋▊▆▍▊▄▅ ▍▆▆▄▇ ▉▄█▍▅▇▆▊▄▇▄▆▉▅▋▄▄.▅▅▄▄▍▋▌█▊▅▇▋▉▋▇▌█▌▍▅ ▊▋▆
[D11] Lighthouse z fighting fix
[D11] Rocket factory exterior LOD3 vert colour fixed
[D11][UI] Fixed issues with kick messages
[D11] Flickering launch site elevator fix
▉▄▍▆▌▆▊▉█▅▄ ▄▉▉▍▄▄▉▄▅▋▆▉ ▊▋▄ ▇▇▍▄▉▋▉█▉▊▊▇▅▌▅
[D11] Terrain Texture Size Decrease
[D11] Optimised signal grenade particles.
hdrp ds using wrong appid
Water quality returns 0 not -1 when underwater.
Artificial light quality is now capped at 1 instead of 1.5, because it already provides the bonus of 24hr light and ignores the plants time of day happiness.
[D11] Vent LOD distance tweak
[D11] Fix for floating asset Launch Site
[#3295] Prevented shadow strength warnings about range being outside 0 to 1 from spamming the console.
[D11] Changed generated kick message for rpc errors to a translate key, translate idle kick message
Controls changed in layout A:
voice chat toggle/ push to talk - press/hold the view button (BUTTON.BACKBUTTON in code)
crouch is now on B (BUTTON.CANCEL in code)
quick chat - press the R3 (rightStickButtonPressed in code)
While building in layout A:
Controlling structure height: Y + D-pad Up/ Down -> Right/Left shoulder
Menu changes - loc strings reassigned:
Standard A layout:
Face Right: d11_voice_chat -> d11_toggle_crouch
Special Left: d11_quick_chat -> d11_voice_chat
R3: d11_toggle_crouch -> d11_quick_chat
Building A layout:
Face Right: d11_voice_chat -> d11_toggle_crouch
Special Left: d11_quick_chat -> d11_voice_chat
R3: d11_toggle_crouch -> d11_quick_chat
Face Top: d11_foundation_height -> d11_secondary_interact, disabled
L1: d11_previous_structure -> d11_raisefoundation (new string)
R1: d11_next_structure -> d11_lowerfoundation (new string)
D-Pad Up: d11_inventory_raisefoundation -> d11_inventory
D-Pad Down: d11_crafting_lowerfoundation -> d11_crafting
The old buttons in the UI.BuildingContextMenu are disabled and marked as unused.
Merge from effect_benchmark
#if CLIENT, more effects per run
merged & fixed water consumption changes
finished water consumption changes: protobuf, display, update.
Updated some test scenes that used craggy's terrain
Refreshed craggy island terrain to better showcase biomes and topology masks as used in the game