reporust_rebootcancel

107,026 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] Pull the skinnables into the warmup bundle, and kick off the async load earlier. nb: this won't work with multiple map loads, but that's not possible right now anyway, will fix shortly. Also the async load stalls on the translation initialisation and possibly other file accesses, so these need massaging around.
6 Years Ago
[D11] Use cache server on jenkins and also add xbox
6 Years Ago
[D11] Some logging/timing of console bootup times, to find hot spots.
6 Years Ago
Merged from main
6 Years Ago
[D11] Turn off IPv6 on PS4 ( not supported )
6 Years Ago
[D11] Server performance analytics web request post. Currently available only with D11_SERVER_ANALYTICS, disabled by default.
6 Years Ago
[D11] Fix PS4 Bundles
6 Years Ago
[D11] Corrected Jenkinsfile
6 Years Ago
Updated probex with fallback multi-pass for GS-less APIs Added probex support for macOS/Metal
6 Years Ago
cargo ship scientist spawn test vertex lighting on wake temp fix for cargo ship ambient lights at night
6 Years Ago
AI work in progress.
6 Years Ago
merge from main
6 Years Ago
fixed network rotation issues with cargo ship force highest LOD on cargo ship (testing)
6 Years Ago
[D11] Only set buildTarget the once hopefully it should remember and not check everything
6 Years Ago
Attempt to fix a polygon rejection error on a cargo ship collider Took the opportunity to further simplify some colliders
6 Years Ago
[D11] Force onto specific node for ps4
6 Years Ago
merging fixes from the bandit town branch
6 Years Ago
Resized bandit town terrain 20% bigger Rescaled all splat maps, biome maps, topologies clean terrain blend map
6 Years Ago
[D11] Add batch files to create a project clone and to open the project in Unity The clone has its own Library directory but shares Assets and ProjectSettings (for client/server testing). OpenUnity.bat requires RUST_UNITY env var to be set e.g RUST_UNITY=C:\Program Files\Unity 2017.2.3f1.
6 Years Ago
[D11] Just build with one version now hopefully
6 Years Ago
[D11] Stop hogging a node
6 Years Ago
[D11] Try to leave current node available
6 Years Ago
[D11] Try fix parallel
6 Years Ago
[D11] Cleaned up
6 Years Ago
attachment position updates
6 Years Ago
[D11] More syntax fixes
6 Years Ago
[D11] See if its missing steps
6 Years Ago
[D11] More Jenkinsfile fixes
6 Years Ago
[D11] Fix syntax
6 Years Ago
[D11] Pass buildTarget and change syntax
6 Years Ago
garage door no longer blocks placing triangle floor
6 Years Ago
[D11] [UI] Added backing graphic for belt bar icons.
6 Years Ago
Added Vertex Lighting toggle to Particles/Additive (Soft) shader
6 Years Ago
cargo ship movement test and entity cargo ship temp sounds cargo ship wakes cargo ship pathing (OceanPatrolFar)
6 Years Ago
Split off fins and turbines from the hull mesh
6 Years Ago
New hemp models
6 Years Ago
Scene2Prefab Bandit town
6 Years Ago
Bandit town custom water surface
6 Years Ago
rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab
6 Years Ago
[D11] [UI] Finishing up the belt bar graphics. Fixed some shader issues so the belt bar condition bars for items now use the correct colours. Added backing graphic to item icons on belt bar as mock-up shows. Fixed highlighting item icons on belt bar via selection from setting the entire box to blue, now correctly uses an outline graphic.
6 Years Ago
[D11][UI] Updated Button icons Navigation bar button icons change depending on platform and if the action is available
6 Years Ago
Name fix for leather glove world models
6 Years Ago
Missing burlap glove world models
6 Years Ago
[D11] Skip exception on jenkinsBuild
6 Years Ago
Tactical Gloves assets
6 Years Ago
[D11] Log current defines for manifest
6 Years Ago
[D11] Make asset bundles on Jenkins
6 Years Ago
Subtracting 28537 (high number of crashes)
6 Years Ago
[D11] Put back in Jenkins PS4 Build
6 Years Ago
[D11] Revert D11JenkinsFile back to how it was now I have got to the bottom of it