reporust_rebootcancel

134,164 Commits over 4,444 Days - 1.26cph!

5 Years Ago
regrouping camper mat/textures, removing tmp mat/textures adding front/back parts
5 Years Ago
Re-organized autospawn monument folders to work for both procmap and custom map monument nodes Re-worked all custom maps Arid and Snow biome. Grass proportion greatly decreased Large and Medium size monument inserts spread less far, reducing the plains size around these monuments Ocean side spreads further away, this fixes underwater rock formations spawning in too little water depths Thinned out forest topologies to reduce coverage Swamps and Icelakes added into world_setup_v3 Removed some unused monument node prefabs (icelakes and swamps) as they are spawned using old method Tweaks to ocean material, namely opacity changes, felt too thin, also increased foam Stables Monuments dont export biome
5 Years Ago
Remaining SE splatting & height tweaks Road tunnel entrance placeholder biome tinting
5 Years Ago
SE beach fixes
5 Years Ago
Fix water jug filling sounds always playing in first person for nearby players
5 Years Ago
Coastline mini monument pass
5 Years Ago
Fixed troublesome Z spots in road network Added biome tinting to road & tunnel network
5 Years Ago
Update all signs to allow updating textures from slightly further away (3m -> 5m) Add error checking to entity.uploadsign to make sure the player is close enough to the sign to edit it (otherwise it'll look like it worked but the server actually ignored the change)
5 Years Ago
Experimental Facepunch.Steamworks build that uses SendMessages with pooling instead of SendMessageToConnection
5 Years Ago
SQLite 3.34.0 for Mac (thanks lewis)
5 Years Ago
gamemode baseline
5 Years Ago
Standalone Airwolf compound
5 Years Ago
Pressing tab in the F1 screen will now switch back and forth between the last 2 used tabs, eg console + items. (unless you're typing in the console)
5 Years Ago
Converter tool now converts stationary spawn points with look at points to single point AIMovePointPath with look at points, so they can all be handled as paths instead of two separate approaches.
5 Years Ago
Fixed a client UI define
5 Years Ago
Fixed metal shopfront preventing construction placement in certain builds
5 Years Ago
AI data conversion tool now swaps old peacekeeper spawn prefabs for new ones
5 Years Ago
New preacekeeper replacement prefab, setup and linked blank AI design. Manifest.
5 Years Ago
merge from main
5 Years Ago
Transforming EffectMounts to world space
5 Years Ago
merge from esc_suicide
5 Years Ago
New launch site finishing bits. Nixed old one.
5 Years Ago
Remaining new compound setup Nixed old one
5 Years Ago
Compound interactables improvements/cleanup WIP
5 Years Ago
Desert outpost
5 Years Ago
server compile fix
5 Years Ago
merge from keylock_lock_on_deploy
5 Years Ago
renamed sodapoppin facemask to kitten facemask
5 Years Ago
Auto lock keylocks on deploy
5 Years Ago
Added a suicide option to the escape menu. Only appears when connected to a server.
5 Years Ago
Monument AI conversion tool now converts scientist spawners, sets any waypoint path links. BaseFollowPath state now triggers the error event when there's no path. NPCSpawner now sets any path data. Added ScientistNPCSpawner, extends NPCSpawner.
5 Years Ago
Adding genericsmall loot container Updated all needlessly oversized crate panels
5 Years Ago
Fix for mipmap streaming override not working sometimes. Re enabled viewbob etc.
5 Years Ago
Added AIInformationZone.GetNearestPath to find the AIMovePointPath with the nearest waypoint to the specified position. BaseFollowPathState will now automatically start following the nearest path if a specific one isn't specified.
5 Years Ago
Refactored facing direction override support down from NPCPlayerNavigator to BaseNavigator. BaseFollowPathState now sets navigator direction for look at points.
5 Years Ago
utils update
5 Years Ago
Changed candy materials to use standard shader so that we have no materials using forward opaque path
5 Years Ago
Added support for path reversing to AIMovePointPath and BaseFollowPath state. Added support for waypoint look-at points to BaseFollowPath.
5 Years Ago
Allow deployable placement inside watch tower
5 Years Ago
Modified a few shaders so that all pass types are in the same order for all shader lods.
5 Years Ago
Support transparent / grabpasses correctly, correctly calculating spherical harmonics in world space.
5 Years Ago
merge from main
5 Years Ago
merge from satchel_skin_split
5 Years Ago
merge from aimcone_fix
5 Years Ago
Desert mini monuments pass
5 Years Ago
Removed Procmap road materials albedo tint (broke monument roads matching)
5 Years Ago
Lower AO factor on rock formations materials, match shore wetness from cliffs Shrunk rock formations' terrain splat set radius S2P Stables to update materials Fixed sand dunes material being funky Sat Dish road goes off at an angle to avoid intersections
5 Years Ago
Fix items losing their skin when their stack is split (eg. satchel charge skins)
5 Years Ago
Loot & cover point pass Terrain bug fixes
5 Years Ago
Various southern polish