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123,978 Commits over 4,171 Days - 1.24cph!

6 Years Ago
more save/load NRE checks
6 Years Ago
Bunker volume profile
6 Years Ago
Launch site backup
6 Years Ago
material tweaks
6 Years Ago
Industrial structures - interiors extra LOD level
6 Years Ago
xylophone player anims and override controller
6 Years Ago
merge from main
6 Years Ago
Generated prefabs for skin variations
6 Years Ago
[D11] 38 vertex shader LODs added to compound scene assets
6 Years Ago
[D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
6 Years Ago
load NRE fix
6 Years Ago
subtraction of subtraction
6 Years Ago
Set up eye variations
6 Years Ago
[D11] Added server chatbox output to show when players are enabling god mode or noclip
6 Years Ago
Disabled probe volume stuff
6 Years Ago
Disabled XR stuff
6 Years Ago
All facial detail skins converted
6 Years Ago
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
6 Years Ago
Temporarily enabling read/write on some model importers
6 Years Ago
[D11] [UI] Speed up hud visibility changes.
6 Years Ago
Female skin setup
6 Years Ago
[D11] + Airfield object removal/scene to prefab/updated manifest
6 Years Ago
set up all make skin and variants
6 Years Ago
Fixed missing terrain in low settings
6 Years Ago
Updated benchmark.dem (shorter, simpler demo)
6 Years Ago
[D11] Translation Additions
6 Years Ago
Updated benchmark.dem (shorter, simpler demo)
6 Years Ago
[D11] Server startup complete Rustworks telemetry event.
6 Years Ago
Industrial structures - all buildings baked LOD rework
6 Years Ago
Temporarily enabling read/write on some model importers
6 Years Ago
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
6 Years Ago
Phrases
6 Years Ago
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6 Years Ago
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6 Years Ago
bradley sound NRE fix
6 Years Ago
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6 Years Ago
[D11] Paul new anti-cheat code based on speed rather than distance. Not fully tested yet.
6 Years Ago
Added Entities packages, some Entity conversion utilities and done a quick performance comparison...
6 Years Ago
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6 Years Ago
[D11] Fix for Blue Barrel brightness
6 Years Ago
Tidy up after Plastic...
6 Years Ago
[D11] Fix for supermarket counter being too glossy
6 Years Ago
Merge from main
6 Years Ago
[D11] Upscaled some textures that have texture streaming mipmaps enabled
6 Years Ago
[D11] Fix for spherical tank SLOD being hidden
6 Years Ago
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6 Years Ago
Fix vehicle garage null ref on panel close
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Hide damage FX when engine is off