134,188 Commits over 4,444 Days - 1.26cph!
merge from loot_container_size
Hide Pee Pee 9000 on the map
Add click events with handler
Use EscapeRichText for player names (not related to this branch)
Update protobuf code generator to support copying repeated fields
Big tunnel radtown revamp WIP
Fixed sticky gizmo on another bunker prefab
Deleted old tunnel2 (replaced by road tunnel)
Remaining things for the new northern mountain radtown.
Staircase900 terrain gizmo isn't sticky
Sign font texture tweaked so that it doesn't halo so much.
Added red sign font mat variant.
Gravel spec tweaks to better match roads.
Jumped a bunch of silly hoops to get the modular mine dirt grounds to match our biome tinted terrain dirt ground.
Make following player field set by script only, it shouldn't be exposed on the prefab and defaulted to on since it permanently disables panning
Plumbing shop data through
tweak camper module LOD/health condition panel , glass setup, adding glass fx
New hapis specific tarmac and road decal mats with biome tinting
Road network consistency fixes + related
wip camper module health setup
Tunnel corridors greyboxes and prefabs
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Trying out a depth prepass for viewmodels which eliminates all world clipping (+ small performance benefit??). Added convars to enable / disable it.
Changed all viewmodel PlaySound events to PlaySoundFirstPerson
Viewmodel clothing support
standardized floor.triangle.twig collider with it's counter parts to prevent groundwatch issues on upgrading
Large wooden box can no longer be clipped into world layer
Player leaves game correctly when dismounting
Refactor reservation/used by stuff down from AICoverPoint to AIPoint
AIInformationZone.GetCellsInRange implementation and visualisation/tester
AIInformationGrid.GetCell implementation.
Added AIInformationGridTester.
Added AIPoint as a base for AICoverPoint and AIMovePoint (and anything else going forward).
wip AIInformationGrid/Cell/Contents for partitioning and lookup of all the AIInformationZone move + cover points.
train_tunnel_double_str_a_36m LODs and colliders
fixed clipping deployables on watch tower
Utils, better managing draw events, fixes for particles and renderers not updating properly.
Fixed TargetLost event invert result