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106,953 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Facepunch.Steamworks rollback to release branch
7 Years Ago
Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks
7 Years Ago
Optimized behaviour state ticking in NPCs and animals.
7 Years Ago
minor Hapis fixes and tweaks (Bigger update next month)
7 Years Ago
Reduce chance of raycasts going through the ground by offsetting foot ray origin.
7 Years Ago
BaseProjectile server use improvements.
7 Years Ago
Updated Scientist spawn timers in MT.
7 Years Ago
Merge from main
7 Years Ago
Added single-pass cube shadow mask for main dir light
7 Years Ago
added prelim new facial and eyebrow strands to hair strands maps and updated materials, re-mapped existing styles to compensate for new maps
7 Years Ago
flight ai navigation
7 Years Ago
Even more on AI
7 Years Ago
More AI work
7 Years Ago
tweaked chainsaw positioning when attacking
7 Years Ago
Merged from main
7 Years Ago
spas12 prefabs and sounds
7 Years Ago
merge from main
7 Years Ago
Merge from main
7 Years Ago
Fixed skybox mismatch with reference Fixed base env reflections
7 Years Ago
Fixed build preprocessing stripping certain conditional models from foundations and roofs
7 Years Ago
Building block conditional model state is now networked (much faster, essentially zero overhead on the client) Conditional models can specify whether or not they're instantiated on client / server (optimized server memory usage) Network++
7 Years Ago
Fixed reflections, added notes
7 Years Ago
Added reflection probe extension (wip)
7 Years Ago
Mailbox repairable
7 Years Ago
More flexible Scientist spawns. Missed one distance to sqr distance convertion Slight improvement to scientist reload on spawn
7 Years Ago
merge from monuments
7 Years Ago
merge from main
7 Years Ago
Birch trees textures and material
7 Years Ago
Merged from main
7 Years Ago
Tweaked icon rendering Made schema output to two files (so we don't have to manually delete stuff from the json file) This week's skin approvals
7 Years Ago
Updated Steamworks
7 Years Ago
Merged from temp ai
7 Years Ago
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7 Years Ago
water purifier can no longer be placed on barbecue
7 Years Ago
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7 Years Ago
All signs, banners, frames now repairable
7 Years Ago
Merged from main
7 Years Ago
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7 Years Ago
script to help control various special fx / sounds on the chainsaw
7 Years Ago
7 Years Ago
chainsaw prefab + sounds
7 Years Ago
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7 Years Ago
tweaked uv3 on heads for better facial hair capmask reexported playermodel
7 Years Ago
EAC SDK rollback
7 Years Ago
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7 Years Ago
EAC SDK update
7 Years Ago
Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
7 Years Ago
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours) When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
7 Years Ago
finalised uv 1 and 2 on heads, uv 1 on bodies across all lods and exported
7 Years Ago
uv 2 and 3 changes to playermodel