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134,188 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Re-applied changes to scenes from main
5 Years Ago
5 Years Ago
Added HostileTargetsOnly flag + implementation to AIBrainSenses
5 Years Ago
NPC auto turrets ignore new scientists
5 Years Ago
merge from main
5 Years Ago
Backported some layout changes from cave_small_hard from main Tweaked rock_flat albedo
5 Years Ago
converter tool replaces old ManualCoverPoint instances with AICoverPoint and copies direction etc over.
5 Years Ago
more outpost test scene setup. wip AI monument data conversion tool.
5 Years Ago
Caves terrain review + S2P
5 Years Ago
Scene2Prefab
5 Years Ago
Manifest
5 Years Ago
Shore wetness reduced on cliffs (Reduces LOD2-LOD3 popping), albedo multiplier reduced on cliffs and terrain
5 Years Ago
outpost test scene
5 Years Ago
merge from main
5 Years Ago
car wrecks spawn on roadside, temperate and snow variants added arid road grass clutter (was using temperate) Added two new roadside junkpiles types (pickup and compact car) Roadside junkpile vehicles now have white paint to differentiate from roadside rusty cars (without loot in them) Updated decor.v3 Fixed arid cliffs materials not having biome tint on anymore, tweaked arid rock splat tint to better match Balanced LOD and SLOD cliffs atlases and rock08/terrain rock and stones albedo to better match Lowered AO on LOD0 Temperate Cliffs to reduce popping Cliffs LODing distances remap on baked LOD and SLOD (felt too close)
5 Years Ago
Southwest of refinery refresh
5 Years Ago
Added console.erroroverlay toggle convar.
5 Years Ago
Remaining refinery area
5 Years Ago
Splatting backup
5 Years Ago
Added support for most types of render pass in a slightly cleaner format.
5 Years Ago
Update Facepunch.Steamworks to fix swnet crash from last update
5 Years Ago
Utils to categorize materials / shaders properly
5 Years Ago
merge from main
5 Years Ago
merged from experimental changes
5 Years Ago
Compile fix
5 Years Ago
merge from at_reload
5 Years Ago
merge from instrument_wounded
5 Years Ago
Refinery area terrain
5 Years Ago
Refinery asset cleanup & polish
5 Years Ago
Mountain resplat 1/2
5 Years Ago
LOD/COL prefab setup
5 Years Ago
LODs and colliders for straight single tunnels and double/single tunnel transition meshes
5 Years Ago
More utils, putting data for events into a better format.
5 Years Ago
Update Facepunch.Steamworks (reduces Steam Networking GC alloc)
5 Years Ago
pickup truck - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total pickup truck - removing test mesh
5 Years Ago
Refactoring to support other passes. Utils to determine correct passes required for each renderer / material.
5 Years Ago
Bus stop network. West side base splatting.
5 Years Ago
Experimental changes to the way events are ticked, executed and results cached. Added Chance event. Changed event execution rates to an enum setup.
5 Years Ago
Utils to find and load all relevant prefabs.
5 Years Ago
Train tunnel entrance spawn adjustments
5 Years Ago
Added selection for preferred distance from same and other monument types when spawning monuments Added selection for preferred road type when spawning roadside monuments Fixed GenerateDungeons ignoring roadside monuments
5 Years Ago
Remaining mountain pass area + splats + biome tweaks
5 Years Ago
Mountain pass area
5 Years Ago
HarmonyLoader logging improvements
5 Years Ago
Test map edit
5 Years Ago
Fixed new mountain road area that the terrain splines broke
5 Years Ago
Rendering into MotionVector buffers
5 Years Ago
Disabling streaming for textures associated with the current view model.
5 Years Ago
Very basic implementation with a lot of stuff broken / missing.
5 Years Ago
slightly change lock position on tool cupboard to not clip with cupboard handle