reporust_rebootcancel

106,758 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Made tocenter debug log unity editor only.
7 Years Ago
Phrases
7 Years Ago
fuckup fix
7 Years Ago
whoops
7 Years Ago
survey charge minigame baseline
7 Years Ago
Merged from main
7 Years Ago
Remove bakes.
7 Years Ago
compile fix
7 Years Ago
Temporary fix survey charge server compile error
7 Years Ago
Tweaked fake reflection shadowing
7 Years Ago
More post-dx9 occlusion culling changes and cleanup
7 Years Ago
Desk, computer cabinet, desk texture tweaks
7 Years Ago
fixing a terrain blend material
7 Years Ago
scene2prefab monuments
7 Years Ago
resource deposit work
7 Years Ago
fixing the sewers terrain trigger issue
7 Years Ago
snow rock materials were missing specmap following changes to terrain splats
7 Years Ago
More item description fixes and updates
7 Years Ago
Typewriter
7 Years Ago
Use GameObjectRef for nested navmesh for monuments.
7 Years Ago
Default quality setting
7 Years Ago
Adjusted texture resolution curve on the various quality presets, let's see how this looks
7 Years Ago
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
7 Years Ago
Removed some 32bit specific code No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
7 Years Ago
Navmesh stuff
7 Years Ago
posters scaling, dressing launch_site scene2prefab
7 Years Ago
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
7 Years Ago
cobalt office posters WIP
7 Years Ago
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work improved ore hotspot placement significantly
7 Years Ago
Fixed compilation error in rust/speedtree shaders
7 Years Ago
Adopt async terrain mesh generation for navmesh grid.
7 Years Ago
Yet another merge from main
7 Years Ago
Minor culling changes
7 Years Ago
EAC update (Linux fix)
7 Years Ago
Tweak
7 Years Ago
AsyncTerrainNavMeshBake for Pål
7 Years Ago
bin models/Prefab/Textures
7 Years Ago
Fixed warehouse exit in LS
7 Years Ago
Keeping up to date with main
7 Years Ago
Navmesh grid running new terrain navmesh.
7 Years Ago
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
7 Years Ago
Enabled entity pooling on ore hotspots
7 Years Ago
Don't load skins into RAM with itemskins 0
7 Years Ago
launch_site scene2prefab
7 Years Ago
desklamp models/Prefab/Textures
7 Years Ago
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
7 Years Ago
Some work on ai and navmesh.
7 Years Ago
Removed renderer_invalidate and collider_invalidate batching convars
7 Years Ago
Merge from procgen12
7 Years Ago
Network++ Save++