reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

6 Years Ago
Fixed Diesel_Collectable prefab ID
6 Years Ago
[D11][OPTIMIZATION] Varius async raycasts enabled
6 Years Ago
Added per-layer metallic property to terrain shader Integrated metallic to terrain fetch Updated terrain sampler SF and related shaders
6 Years Ago
[D11] merge in newer non-st trees (introduces ASE dependency but will add that next)
6 Years Ago
Cherry picked 37414, 37427 from main
6 Years Ago
Put export panel back together
6 Years Ago
Updated Cliff shader
6 Years Ago
Changed terrain atlas/array generator to accept packed metal_height_ao_gloss maps instead of separate spec and height maps Generated new terrrain texture layer arrays Updated terrain sampler SF to match atlas changes Updated terrain shader; cleaned up deprecated material properties Deleted another deprecated shader
6 Years Ago
6 Years Ago
[D11] [Audio] Ambience optimisations... WIP Checking in as I need to merge in latest from main branch.
6 Years Ago
Disabled mesh compression on all remaining models
6 Years Ago
Subtracted 37426
6 Years Ago
Changed player settings vertex compression mask to include everything
6 Years Ago
Disabled mesh compression and read/write on all excavator-related models
6 Years Ago
MM navbar teardown
6 Years Ago
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6 Years Ago
RustButton toggle mode
6 Years Ago
[D11][UI] Disabled/removed unneeded layout elements in the crafting screen [#2479] fixed crash dragging item
6 Years Ago
reduced building block size
6 Years Ago
Toolbar
6 Years Ago
Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)
6 Years Ago
[D11] [UI] PerformanceUI SetText instead of direct .text setter.
6 Years Ago
Removed Ocean topology from excavator
6 Years Ago
Merge from main
6 Years Ago
TriggerForce baseline
6 Years Ago
Renamed array water get height More optimizations for single water get height Added water height test/profile preprocessor path; disabled by default Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
6 Years Ago
RustWrapper Buttons can auto-resize to text
6 Years Ago
[D11] TOD_Sky.Instance.IsNight => Rust.WorldTime.IsNight
6 Years Ago
[D11] [UI] Optimisation test debug for performance prefab and HUD improvements.
6 Years Ago
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6 Years Ago
Toggle control
6 Years Ago
ColorEx/VectorEx additions
6 Years Ago
Fix for server NGSS_Directional error
6 Years Ago
server fix
6 Years Ago
[d11] compiler fixes and async raycasts disabled until I have a chance to look at it with the new unity
6 Years Ago
Slider fixes
6 Years Ago
progress
6 Years Ago
merge from main
6 Years Ago
Trainyard S2P
6 Years Ago
Excavator now harvests metal ore and not metal fragments
6 Years Ago
Fixed train wagon b missing mats
6 Years Ago
Fixed minecart missing mats
6 Years Ago
Centralised UI styles system
6 Years Ago
Scene backup. Some prefab & mat fixes.
6 Years Ago
Fixed water volume popping out of terrain with the new blend map
6 Years Ago
CraggyIsland clean up
6 Years Ago
Phrases
6 Years Ago
merge from giant_excavator_monument/excavator_fixes
6 Years Ago
[D11] another partial asset sync, this time updating hemp models, removing more legacy materials which are not upgradable.
6 Years Ago
Added terrain blend map to the bandit camp Tweaked bandit camp height map Lowered bandit camp terrain to prevent it from spawning on hills