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124,056 Commits over 4,171 Days - 1.24cph!

6 Years Ago
Building info
6 Years Ago
[D11] [UI] WIP GameTip optimisations to lower layout and render spikes when animating on/off. WIP Merging of tutorial and base game update in GameTip. Moved various icon assets into shared sprite packing tag. Various changes to VitalInfo and Pinned Recipe to improve layout build times. Optimisations to various HUD elements to prevent larger spikes when updating other elements.
6 Years Ago
[D11][UI] Disabled Crafting menu loadout panel on inital load
6 Years Ago
Photo mode
6 Years Ago
Fixed stack overflow in RustVerticalLayout
6 Years Ago
[D11][UI] Disabled elements of inventory that don't need to always be active
6 Years Ago
increased server browser timeout limit to 90 seconds
6 Years Ago
[D11]Optimised the grass material, removed the normal / roughness / tint material
6 Years Ago
Indent, RustVerticalLayout
6 Years Ago
Cherry picked 37505 from hdrp/world_art_revamp
6 Years Ago
Moved ASE into a local package (testing)
6 Years Ago
ProjectVersion.txt
6 Years Ago
Camera Dof auto mode
6 Years Ago
Remove unused second SingletonComponent
6 Years Ago
trainyard OOB fix Scene2Prefab
6 Years Ago
merge from excavator_fixes
6 Years Ago
Disable 'AlwaysAnimate' check in standalone builds because it slows down loading times and should have been done at build time anyway
6 Years Ago
remove an unnecessary shader var set
6 Years Ago
Fix for slow array copy in OcclusionCulling.BufferSet.GetResults
6 Years Ago
Added ButtonGroup
6 Years Ago
[D11] Don't compress map if there is nothing to compress
6 Years Ago
[D11][UI] Fix for textmeshpro decimals
6 Years Ago
[D11]Item icon now uses set text. Skip Set canvasgroup alpha on branding text
6 Years Ago
Fixed ToBaseEntity not falling back to GetComponent if called on a child object of an entity instead of the root object
6 Years Ago
Force triggers do not apply to corpses (fucks them up)
6 Years Ago
Fixed camera controls not getting initialized
6 Years Ago
Frame time analytics
6 Years Ago
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6 Years Ago
Network++ Save++
6 Years Ago
OBB blocker tweaks Reduced radiation volume Loot spawns no longer block AI Slightly reduced navmesh size Scene2Prefab
6 Years Ago
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6 Years Ago
Restore reverse mix op
6 Years Ago
Pulled terrain fetch improvements from main
6 Years Ago
Simplified, cleaned and optimized terrain shader; now ~10% faster and easier to read Nuked terrain atlas related sampling; now array only Toned down parallax a bit
6 Years Ago
Progress
6 Years Ago
Scene backup. Fixed GPU instancing being off on all excavator mats.
6 Years Ago
Progress
6 Years Ago
Dof Settings
6 Years Ago
More toolbar
6 Years Ago
New backup lights & lighting prefab wip.
6 Years Ago
[D11] temp fix for spewing error, water system will be upgraded
6 Years Ago
[D11] [UI] Fixed player being forced to stand everytime they open in-game screens when crouching.
6 Years Ago
Added "Update Game Manifest (Fast)" which doesn't do PreparePrefab and all that slow stuff (useful when all you did was add a new prefab)
6 Years Ago
Added platform.force and platform.exclusion test entities
6 Years Ago
Player inherited velocity is networked
6 Years Ago
[D11] fix some materials skipped from the upgrade because were still using standard shaders, but had been fixed to Rust/Standard shaders on the main branch.
6 Years Ago
[D11] merge the initial ASE checkins including first few shaders, which fixes some foliage
6 Years Ago
[D11] [UI] Fixed dodgy anchoring on Performance prefab.
6 Years Ago
[D11][UI] DIsabled element in the Inventory screen that is unneeded until opening loot panel