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106,632 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
8 Years Ago
backup harbor_1 progress
8 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
8 Years Ago
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8 Years Ago
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8 Years Ago
Updated harbor2 layout
8 Years Ago
Retired EntityDisabled script (needless component overhead)
8 Years Ago
Deployable placement sounds
8 Years Ago
Inventory cleanup and fixes
8 Years Ago
Only log building privilege warning if developer > 0
8 Years Ago
map prefab update
8 Years Ago
planner sprint added to player anim controller
8 Years Ago
Prototyped a better, low-overhead variant of prefab pooling
8 Years Ago
map/planner world player anims
8 Years Ago
map & planner prefab updates
8 Years Ago
Fixed generating steam inventory
8 Years Ago
Cherry picked alpha-to-coverage changes from main
8 Years Ago
Fixed grass shader when temporal alpha to coverage is disabled
8 Years Ago
roadsigns now spawn
8 Years Ago
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
8 Years Ago
Removed all completed items from loot tables Updated barrels worst-case loot to be some crude or wood instead of nothing updated radtown crates to spawn weapon components all components produce scrap parts when recycled recycler takes item condition into account when calculating produced scrap fixed salvaged axe costing 50 metal pipes
8 Years Ago
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8 Years Ago
bolt rifle disabling Ironsights when cycling the bolt
8 Years Ago
made the LR300 rear sight more large so it's easier to aim down sights
8 Years Ago
prerelease server join fix(temp)
8 Years Ago
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
8 Years Ago
added worldmodel script to map.worldmodel prefab
8 Years Ago
Fixed legacy opengl and d3d9 compilation errors Renamed dither mask keyword to temporal alpha to coverage
8 Years Ago
Removed food crafting category
8 Years Ago
Fixed drag sprite not using skin Show new type skins in inventory
8 Years Ago
Use right icon for items in inventory main menu
8 Years Ago
Build Manifest
8 Years Ago
Removed bullshit
8 Years Ago
Improved taa filtered dither mask; for vegetation, hair, fur Deprecated dither opacity mask; now alu based Tweaked grass alpha multiplier
8 Years Ago
fixed fire rocket crafting issue fixed ladder hatch requiring 150 ladders (lol)
8 Years Ago
don't force changes to all EffectRecycle component unless length differs by more than 0.05 muzzle brake adds less of an aimcone penalty
8 Years Ago
More harbor progress
8 Years Ago
backup harbor_1 progress
8 Years Ago
Updated steamworks, force platform on osx
8 Years Ago
Steamworks update
8 Years Ago
Cherry picked bumhead fix 17104
8 Years Ago
Fixed bumhead and other skin-related lighting issues
8 Years Ago
backup harbor_1 progress
8 Years Ago
Harbor 2 backup
8 Years Ago
Female variants /improved LODs of shorts, collaredshirt and tanktop
8 Years Ago
helipad mesh now standalone + prefab dockwalls stairs 3 and 6m greybox models + prefabs backup harbor_1 progress
8 Years Ago
overhaul of most items that require components to use them major overhaul to most item costs more component spawning at radtowns and in barrels doubled cost of external high walls and gates reduced external high walls health by 20% added new recycler art protocol++
8 Years Ago
Fixed potential NRE in retry connection Fixed water vis trigger in spectate mode and debug camera; visibility and sound Shared camera-related water collision get ignore; called only once now
8 Years Ago
fixed bolt action recipe cost
8 Years Ago
Steamworks update