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126,704 Commits over 4,109 Days - 1.28cph!

6 Years Ago
out of bounds blockers
6 Years Ago
6 Years Ago
network++ save++
6 Years Ago
added metal fragment mining option balanced resources output pile has 36 slots output pile overflow no longer outputs at 0 0 0
6 Years Ago
Fixed BaseSceneSettings not having any tonemapping & a few other settings.
6 Years Ago
Cherry picking 37327 (TriggerForce)
6 Years Ago
[D11] [UI] Fixed certain vitals not showing text values. Added profiler samples to LookatTooltip for debugging.
6 Years Ago
Backup
6 Years Ago
[D11] Define fix
6 Years Ago
Rust.UI controls
6 Years Ago
[D11] Disabled a bunch of unused UI elements, and made SleepingScreen non-reliant on UIInGame (which is now disabled). Also cached a few GetComponent calls in BaseCarousel.
6 Years Ago
[D11][UI] Disable Background blur and vignette when not in use
6 Years Ago
Added Climate.GetRainAndSnow to avoid 2 reads from the biome texture (tiny optimisation)
6 Years Ago
Removed "noise" from monument radius / fade since it no longer provides an advantage but makes everything slower
6 Years Ago
Excavator terrain blending and splat fixes
6 Years Ago
Fixed radius / fade monument parameters potentially cutting off the terrain blend map
6 Years Ago
[d11][D11_OPTIMIZE_PLAYERMOVEMENT] disabled. Matt flagged a problem and I got caught mid-update
6 Years Ago
LightLOD job processor
6 Years Ago
[D11][UI] Fix for bottom bar transition
6 Years Ago
[d11][optimisations] Player(s) footsteps using async raycasts. Switchable via the define #define D11_OPTIMIZE_FOOTSTEP_RAYCASTS
6 Years Ago
[D11][UI] Improvements to the Bottom Info bar and the removal of unneeded menus in game
6 Years Ago
Small optimisation to Climate.GetRain
6 Years Ago
Optimised WeatherEffect.LateUpdate
6 Years Ago
[D11] Teleport to position with rotation
6 Years Ago
[D11] accidentally checked in server's project settings.
6 Years Ago
Moved filesystem shit to Rust.Filesystem Moved localization shit to Rust.Localization
6 Years Ago
[D11] remove speedtree trees. This fixes a lot of hdrp related errors, but leaves a lack of variety,but I'll try to bring over some newer trees in the next commit. Note that only a private server can be used from this CL onwards until servers from this branch are spun up, due to the prefab removals. Also fixed the needed support for the total day count, as it is used in one of our achievements.
6 Years Ago
progress
6 Years Ago
[D11][UI] Cosmetic UI tweaks
6 Years Ago
[D11] [UI] Optimisations to look at tooltip code running every frame (down from 0.25ms to 0.04ms (when not looking at an object) or 0.08ms (when looking at an object).
6 Years Ago
LS fixes
6 Years Ago
Prep
6 Years Ago
Updated skinnable reference to new roadsign vest Deleted old roadsign armour meshes
6 Years Ago
[D11] [Audio] Disables voice debug class on server side
6 Years Ago
[D11] [Audio] Disables voice debug class on server side
6 Years Ago
Fixed lightbleeds.
6 Years Ago
Cull distance consistencies. Fixed obsolete scripts still being on some proplights. Scene backup.
6 Years Ago
Normals tweak for SSR
6 Years Ago
New longneck siren proplight prefabs. Ship progress. Slight SSR on ship_interior_floor
6 Years Ago
diesel spawns at junkyard, oil rig, sphere tank can purchase diesel fuel for a tonne of low grade
6 Years Ago
Scene backup. Mercury vapor bulb variants of the ceiling lights.
6 Years Ago
merge from main
6 Years Ago
excavator frequency broadcast rock sounds alarm lights
6 Years Ago
Cargoholds
6 Years Ago
Resolution selector
6 Years Ago
compile fixes
6 Years Ago
further AI setup effect/trigger toggle belt setup/toggle
6 Years Ago
Framerate/Bitrate sliders
6 Years Ago
Fixed potential water system issues when ocean body not in scene
6 Years Ago
save/load fixes