128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Remaining bunker+sewer complex
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene backup
Better shadow defaults on fluorescents
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                baseline horse equipment system
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Launch_Site additional LOD pass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Fixes server compile errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes server compile errors.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] New delayed/staggered entity create/destroyed system.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene backup.
Sewer profile fog tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed unnecesary indirect lighting modifier from base scene settings.
Panini projection back on.
Converted localised sewers murky fog to new style.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#1878][#2272] Fixed issues with rust coins menu and implementation of platform services features required for screen related TRC’s. Implementation of previous screen details and renamed script.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed physics material on planter colliders.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed planter box colliders.
 
                
                
                
                
                
             
         
        
            
            
            
                
                SSR minimum smoothness set back to not be 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Airfield underground bunker complex WIP
fixed bunker.room.15.ab.prefab prop wall clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                merged from UnpackagePipleline
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [Rad] + fbx finder tool and asset scene hoilding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show full timer icon whilst an item is queued, timers now progress from full to empty.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Adds flush for delayed ents
 
                
                
                
                
                
             
         
        
            
            
            
                
                HDRP upgrade added a monobehaviour to 1600 materials. I tried reverting but it keeps adding them back - so I'm assuming it's for a reason and committing the changes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Early out if light is null in LightLoop.cs (this could point to a bigger problem though)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Removed dashed line backings from pinned recipe and base stats panels. Adjusted Plant Look At Info.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed fog using deprecated volume component
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes on group destroy vs ondelayed entities clashing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][FIX] Forgot to enable it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][FIX][2729]  {XB1/PS4} [MP Test blocker Fix ASAP Please] Kicked from server very quickly with error Invalid Packet: Player Tick  Apply optimized network stuff to client only ( I was only really considering client only when I first did it ).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene backup.
Fixed door prefab on wrong layer.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Code fixes for updated hdrp
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Pipleline packages release/2019.3#17c4f67762
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge blueprint button fix from crafting_improvements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for blueprint button favourite hover-state icon disappearing when hovered and getting an inventory refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Planter box colliders adjusted.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for color tint shader graph name issue
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Fixed navigation bar not updating when picking up and dropping item icons on the same inventory slot.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Comments out more voice debug code to fix 2771
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Comments out more voice debug code... looks like this somehow caused a crash in release.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oil Refinery small additional LOD pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][OPTIMIZATION] Spawn entities.  Loop budfgeting/coroutine fix/debugging/code clean
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oil Refinery large additional LOD pass