reporust_rebootcancel

106,577 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Fixed shader error for server build
8 Years Ago
Fixed water fog dithering causing it to be ligher than it should
8 Years Ago
small water catcher tap collider
8 Years Ago
Reduced temporal-aa jitter at shore at near co-planar intersections Switched back to taa uniform helix sampling (4TX); reduces local reflection jitter
8 Years Ago
debug stuff for ownership
8 Years Ago
Console system to its own library
8 Years Ago
crossbow reload anim length now matches ironsight start point
8 Years Ago
Fixed painted images not saving correctly Added Sqlite/byte/memorystream tests
8 Years Ago
Helk'd it, left a buunch of Debug.Log's in the code
8 Years Ago
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
8 Years Ago
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
8 Years Ago
Removed hacky motion vector non-jitter matrix code now that we're on b25; using built-in, fixes issues with viewmodel
8 Years Ago
Fixed TimeWarning disposal profiler situation Moved netgraph to Rust.UI
8 Years Ago
airfield work backup
8 Years Ago
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8 Years Ago
Actual fix for temporal-aa black cancer + tiny alu opt
8 Years Ago
ProjectVersion / ProjectSettings b25 auto updates
8 Years Ago
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
8 Years Ago
Fix attempt for black cancer taking over the screen when using temporal aa
8 Years Ago
Fixed shader find FXAA shader; already assigned via inspector Added default shader assignment
8 Years Ago
merge from main
8 Years Ago
airfield hangar COLs and prefabs
8 Years Ago
no double xp from breaking lootable objects
8 Years Ago
Fixed server NRE caused by trying to read clientBranch from out of date clients
8 Years Ago
protocol++
8 Years Ago
fixed earning xp from eating your own food
8 Years Ago
Lerp fix, assuming it works without testing
8 Years Ago
Slight tweak for even more sharpness
8 Years Ago
Fixed motion vectors disabled when moblur was disabled; now checking for temporal-aa as well Experimental tssaa motion based feedback factor scaling (sharper in motion) Switched tssaa sampling to halton_2_3 (8TX)
8 Years Ago
Rocket LOS check improvement (RUST-1139)
8 Years Ago
Check protocol version after the branch since the Steam beta kick message is easier to understand
8 Years Ago
Motion vector fix
8 Years Ago
Netgraph, disabled by default
8 Years Ago
merge from main
8 Years Ago
Fixed exception on stream.Position
8 Years Ago
merge from main
8 Years Ago
Fixed a buttload of warnings
8 Years Ago
airfield work backup - added splashes of colours ~ airfield hangar final models/LODs
8 Years Ago
Fixed NotImplementedException
8 Years Ago
8 Years Ago
Stopped animals sending network update every few ms for seemingly no good reason
8 Years Ago
Fixed player model state updating too often
8 Years Ago
b25 speedtree shader update (won't break earlier versions)
8 Years Ago
Fixed motion vector issues when tssaa is disabled
8 Years Ago
Fixed temporal-aa legacy opengl compilation errors
8 Years Ago
Raknet test Timewarning - do nothing when not enabled at all in release builds
8 Years Ago
Moved raknet to its own dll Updated native libraries Cache BaseEntity.ToString()
8 Years Ago
Unity 5.4.0b25 (to see if it fixes build server crashing)
8 Years Ago
vm crossbow updates
8 Years Ago
Prefab name lookup optimization