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106,315 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Increased LOD grid cell size (perf test)
9 Years Ago
Randomize river width along the river path
9 Years Ago
Forest, hill and lake tweaks World performance optimizations
9 Years Ago
updated plate armour textures/materials
9 Years Ago
updating metal plate helmet textures/materials
9 Years Ago
worldmodel prefab for the bone club tweaked some animations for the bone club viewmodel
9 Years Ago
Don't play player flinch sounds for now (so we don't have manly grunting females)
9 Years Ago
First pass at stag sounds
9 Years Ago
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
9 Years Ago
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
9 Years Ago
Generate all possible rivers, then select the longest ones
9 Years Ago
Fixed missing reflections and stars
9 Years Ago
test fix for ragdoll spazzing
9 Years Ago
Time of Day update
9 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
9 Years Ago
Removed tiny invisible colliders around the big powerline poles
9 Years Ago
Added colliders to airfield warehouse and metal building
9 Years Ago
Improved hill noise Added bigger bushes to the arid biome Added hills and mountains to the arid biome Improved splat mapping and color tinting in the arid biome Improved splat mapping in forests
9 Years Ago
Tweaked moon brightness at day and night
9 Years Ago
finished the animations and sounds for the bone club viewmodel
9 Years Ago
Fixed blueprints not loading proper
9 Years Ago
Tweaking some texture sizes
9 Years Ago
Forcing a network++ because servers aren't updating and then blaming us for their clients crashing
9 Years Ago
user persistance unit test
9 Years Ago
Changing shader load order
9 Years Ago
user persistance unit test
9 Years Ago
user persistance unit test
9 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
9 Years Ago
Fixed rockets not dying after exploding
9 Years Ago
Fixed rockets not dying after exploding
9 Years Ago
Converting layers to static defines
9 Years Ago
Fixed occasional NREs when generating manifest
9 Years Ago
Fixing crash on import casued by FindAssets in OnValidate
9 Years Ago
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
9 Years Ago
viewmodel for the bone club
9 Years Ago
Fixed chat history not culling proper
9 Years Ago
Added server command "blueprintimport" to force importing blueprints from the old system if needed
9 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
9 Years Ago
New item stacking in world sound
9 Years Ago
ConsoleSystem parsing fixes
9 Years Ago
female character , textures and lods
9 Years Ago
Made bush specular a bit more reasonable
9 Years Ago
5.1.1p2
9 Years Ago
Water colliders are more accurate (using 4 smaller box colliders)
9 Years Ago
Made tree specular a bit more reasonable
9 Years Ago
Fixed fresh server startup failing on the first attempt Fixed RPG attack not doing any damage Fixed warnings
9 Years Ago
Added weather.report console command Tweaked cloud coverage that is enforced by light rain
9 Years Ago
Being a bit chilly takes longer than 10 minutes to kill you Tweaked rain 'isOutside' check to be a bit more reliable Better death logging Network++ (sorry)
9 Years Ago
slowed down mining quarry production (still same ratio per fuel)
9 Years Ago
fix rain volume jumping up at the end of a fade out