reporust_rebootcancel

106,688 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Update ExtendedScriptableObjectDrawer to prompt to embed for a few missed paths
1 Year Ago
Add a new mission objective script to mount a type of entity
1 Year Ago
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1 Year Ago
Added detail layer blend type drawer w/ channel flags (testing)
1 Year Ago
Box filtering for less light bleed.
1 Year Ago
compound level progress
1 Year Ago
Cockpit_Em texture tweak for the gun turret.
1 Year Ago
Reworked cockpit damage FX to not need collision planes.
1 Year Ago
Write and read normal along with depth
1 Year Ago
merge from rust_metrics
1 Year Ago
Refactor objectives to use uint identifiers instead of strings so tracking them doesn't require allocations Update AcquireItem and Harvest objectives to use ItemDefinition references instead of copy pasted item short names
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Round to nearest int not lowest int, for smoother placement
1 Year Ago
less confusing calculation function
1 Year Ago
only show rotation UI for items with config
1 Year Ago
somehow forgot .mat
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed several errors during demo playback
1 Year Ago
Initial support for an inverse mode for conveyor filters, uses the filter list as a list of items to ignore and accept everything else Doesn't have support for min and max filter options Harcoded on right now, needs some UI work
1 Year Ago
Basic working camera and monitor
1 Year Ago
Improvements to attack heli ground control
1 Year Ago
Merge from main
1 Year Ago
Merge from industrial
1 Year Ago
Fix server compile error
1 Year Ago
New ground driving system for helis without wheels. Works better for skis than the invisible wheels I had before
1 Year Ago
Merge from industrial
1 Year Ago
Fixed name on dropbox storage adaptor socket (wouldn't have been an issue in built client + server)
1 Year Ago
Grounded check for helis with no wheelcolliders, ground control changes
1 Year Ago
Merge from industrial
1 Year Ago
Fixed case where minimum amount transfer wouldn't begin if amounts were spread across multiple stacks Fixed case where minimum amount transfer would send too many items if there were more items available in the same tick
1 Year Ago
Fixed electric furnace consuming power while off
1 Year Ago
Front wheel steering
1 Year Ago
Fixed being able to pickup locker while storage adaptor is attached
1 Year Ago
Restored attack heli ground control, but at a reduced amount
1 Year Ago
NPCs can specify separate SoundDefinitions to use for idle footsteps NPC idle foosteps are occludable Set up horse idle footsteps
1 Year Ago
Fixed scrap heli being on fire all the time
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Motion inheritance progress Mat vertex displacement fix
1 Year Ago
Possible OSX fix
1 Year Ago
In flight emission-over-time damage stuff WIP
1 Year Ago
merge from main -> door_unlock_fix
1 Year Ago
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1 Year Ago
setup some test weapon configs for rotation
1 Year Ago
tweaking perimeter wall for flush placement around garages
1 Year Ago
peg rotation fix
1 Year Ago
SmallScope remake models, textures and material setup