reporust_rebootcancel

106,688 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Add a generic TryFindNearby method to MissionObjective to reduce duplication
1 Year Ago
compound s2p
1 Year Ago
biome splat fixes splats polish for paper map readability fixed some zfighting on rails scientists NPC patrols HLOD update
1 Year Ago
Add a new mission objective type to mount a specific mission entity
1 Year Ago
Fixed shader warnings
1 Year Ago
delete unused weapon rack item/prefab
1 Year Ago
Optimize shaders for lighter input assembly: uv0 included, uv1 opt-out, uv2 opt-in (e.g. wind), uv3 nuked
1 Year Ago
fixed a custom vertex normal glitch on road 27x15 disabled shadow casting on new road segments, fixed some floating decals
1 Year Ago
town square LODs/Cols/prefab distance tweaks to compound perimeter walls to get included in HLOD process
1 Year Ago
test save
1 Year Ago
Use pooling for clientside peg models
1 Year Ago
new road segments LODs and Colliders, prefabs
1 Year Ago
merge from main RC
1 Year Ago
codegen + phrases
1 Year Ago
removed screen from attack heli main console
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from pistol_slide_remerge2
1 Year Ago
Merge from main
1 Year Ago
Temporarily let the gunner also be a pilot, just for easier testing
1 Year Ago
Fixed not being able to mount gunner seat due to 'clipping'
1 Year Ago
Fixed several bugs with separate client/server
1 Year Ago
Potential fix for pistol vm slide states snapping to the wrong state for several frames if player has some latency
1 Year Ago
Merge from main
1 Year Ago
Reworked inverse mode into a new conveyor mode option: Or: Current behaviour, transfers start if any item filters pass And: Transfers start once all item filters pass Not: Only items not in the filter are transferred
1 Year Ago
Server compile fixes
1 Year Ago
Mounting fix
1 Year Ago
Merge from industrial
1 Year Ago
Tighten up AudioImportAnalyzer thresholds for ogg/streaming/etc Update AudioClip import settings using new AudioImportAnalyzer settings
1 Year Ago
Merge from industrial
1 Year Ago
music import setting tweaks
1 Year Ago
Cancel any ongoing minimum transfers when a conveyor is turned off (eg. a conveyor is halfway through moving a stack of 50 wood and is turned off, when the conveyor turns back on again it will not resume transferring wood until it has 50 available)
1 Year Ago
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1 Year Ago
Fixed being able to start the electric furnace with less than 3 power
1 Year Ago
Fix parsing errors on some inputs on the conveyor filter screen
1 Year Ago
Attack heli video feed post-processing
1 Year Ago
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1 Year Ago
Fixed unable to place conveyor on twig and armoured ceilings/floors
1 Year Ago
subtracting 78500 canvas_disabled_2 to main
1 Year Ago
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1 Year Ago
Damage flames & smoke get fanned and increase in volume & intensity with movement.
1 Year Ago
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1 Year Ago
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1 Year Ago
Further spawn-over-distance polish
1 Year Ago
Compile fix for 78845
1 Year Ago
Bring over some of the improvements from the mount objective into the kill objective
1 Year Ago
Optimized & polished the ground blast effect.
1 Year Ago
Earlier exit ProcessMissionEvent if event type isn't relevant to the objective