reporust_rebootcancel

106,830 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Set up blackjack terminals in a clockwise order to match the standard deal order. DeckOfCards is now StackOfCards and supports multiple decks. Blackjack now using six decks.
2 Years Ago
Fix extra sleeping bag button by removing UI sleeping bag limit
2 Years Ago
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2 Years Ago
Fixed hurt punch screen overlay occurring when the debug cam is active
2 Years Ago
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2 Years Ago
Merge from main -> hardcore
2 Years Ago
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2 Years Ago
Dog -anim updates, re-exported anims with added eyelid bones
2 Years Ago
added trot anim
2 Years Ago
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
2 Years Ago
wip
2 Years Ago
Arena Island scene conversion
2 Years Ago
LoadMap scene update
2 Years Ago
ReplaceSelected plugin
2 Years Ago
merge from campfire_redo
2 Years Ago
Updated the prefab of campfire_static
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Powerline (zipline) Platform A B C loot spawns, higher = better loot
2 Years Ago
merge from main
2 Years Ago
LoadMapFile uses the cached splat / height map resolution to support loading custom maps
2 Years Ago
Merge from static_group
2 Years Ago
Reduce all HLOD textures to 1024
2 Years Ago
Power substation HLODs
2 Years Ago
Fixed skip generation HLOD option not working
2 Years Ago
Initial Black jack UI work, just copied from Poker for now
2 Years Ago
Added fps.limitInBackground client convar that reduces fps cap to 15 while the game isn't in focus Doesn't apply in the editor as clicking outside the game view in Unity is considered not in focus Don't report performance analytics while the client is in the background if this setting is on
2 Years Ago
Support unlimited buy-ins. Fix some networking issues.
2 Years Ago
Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
2 Years Ago
Some initial game code, very basic
2 Years Ago
client.showcaminfo is now saved
2 Years Ago
Fixes
2 Years Ago
Moved a lot of card game concepts from TexasHoldEnController into the base CardGameController. We can support the basic sense of each player taking turns in a card game in the base class. Originally I didn't do this since we might someday want solo games like Solitaire, but we can always turn some features off.
2 Years Ago
Directory fixes
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Increased size of prevent building volume around ziplines (this will also remove more trees around ziplines) Post zipline spawn tree checks are now larger
2 Years Ago
Fixed storage interaction not working (blackjack). Removed GetLocalCentre() method from ColliderEx, I can do it a better way.
2 Years Ago
Iterating top downs
2 Years Ago
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2 Years Ago
manifest
2 Years Ago
Added PetDog-Retriever.ragdoll prefab, configured ragdoll in petdog.skeleton
2 Years Ago
Final'ish tweaks
2 Years Ago
added untamed/tamed references to mastiff/gsd prefabs
2 Years Ago
Added Mastiff/GSD prefabs for new rig
2 Years Ago
Disable now unneeded "tame" menu-wheel option
2 Years Ago
committing anims.meta file
2 Years Ago
Populate skinned mesh renderers, tamed/untamed mesh lists. Switch to using correct tamed/untamed meshses with ownership status.
2 Years Ago
Motion vector atlas optimization
2 Years Ago
Campfire atlas renders & scene backup