reporust_rebootcancel

106,839 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Change phrase key for changelog_hardcore_added_1 so it doesn't show -rust+ anymore
2 Years Ago
terrain topologies/splats super basic dressing
2 Years Ago
Attempted fix for MLRS being enabled in hardcore mode until the first server restart
2 Years Ago
merge from main
2 Years Ago
tweaks to road_bridge barrier height - cover/shoot-over
2 Years Ago
merge from furnace_ui_rework
2 Years Ago
merge from hardcore
2 Years Ago
Warehouse, small oil rig, powerplant
2 Years Ago
Restore hlod prefabs to each monument that had them before the merge Remove default hlod options from SceneToPrefab component (better to just add child components) Added menu item to S2P all monuemnts with HLOD components
2 Years Ago
Merge from main
2 Years Ago
Backup hlod settings from all monuments processed so far into separate prefabs
2 Years Ago
Compass now orients correctly based on current player being spectated in a demo, rather than always based on the player who recorded a demo
2 Years Ago
Adjusted caboose poker seats so that the player's feet sit nicely on the ground
2 Years Ago
- Set up an entity for the caboose poker table and integrated it with the caboose. - Removed the Cabooseprefab - it is now all integrated with TrainCaboose.entity. - Switched the Caboose in the Trainyard scene with TrainCaboose.
2 Years Ago
Allow entities that are children of vehicles to NOT try and dismount via the vehicle. Enabled for slot machines on trains
2 Years Ago
Caboose slot machine fixes
2 Years Ago
Assigned the updated caboose collider
2 Years Ago
Added two slot machines to the caboose
2 Years Ago
Set up SlotMachineShort entity
2 Years Ago
Fix right clicking loot into loot containers
2 Years Ago
Fix the fix for: items not going into hotbar when harvesting
2 Years Ago
Fixed death cam
2 Years Ago
Merge Caboose -> Aux2
2 Years Ago
Fix dynamic LOD components not getting updated at all in demos (fixes disappearing horses, vehicles, etc)
2 Years Ago
scene update
2 Years Ago
caboose update updated string lights altered stanchions to fit in with the new positions updated collision added new doorways
2 Years Ago
Try to give player loot in different containers before dropping (avoid dropping items when last stack is full)
2 Years Ago
Some tidying up. Fixed editor errors that can happen when assembly reloads etc.
2 Years Ago
Backups
2 Years Ago
Invert mlrs check when deleting
2 Years Ago
Delay deleting of entities in hardcore until the server is fully started
2 Years Ago
mf campfire
2 Years Ago
Merge Caboose -> Aux2
2 Years Ago
caboose update updated blackjack collision mesh updated caboose collision mesh for ceiling, allowing jumping removed light where blackjack now sits updated prefabs
2 Years Ago
Merge Caboose -> Aux2
2 Years Ago
Close changelog panel every time you close the inventory
2 Years Ago
New campfire FX files/WIP
2 Years Ago
Use translate phrases instead of string[] fpr omga,e changelog
2 Years Ago
update to caboose simplified collision mesh - no longer a copy of wagon mesh offset poker table and moved the blackjack table opposite and offset from the poker table
2 Years Ago
fixed issues that prevented monument from spawning
2 Years Ago
Armor will go into player corpse rather than equiping
2 Years Ago
more mesh switching wip
2 Years Ago
mf main
2 Years Ago
merge from vm_lighting_fix - need testing, likely to release in post-patch hotfix
2 Years Ago
Merge from main
2 Years Ago
blend texture, topology texture basics
2 Years Ago
merge from main
2 Years Ago
breed definitions
2 Years Ago
Initial work for supporting dog breeds and runtime mesh switching. Protobuf update.
2 Years Ago
Client more error fixes