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107,044 Commits over 3,836 Days - 1.16cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
fixed mortar champagne bounds
3 Years Ago
updated snowmobile model and textures rear suspension and track fix, ski shoulder 'boot' fix separated front and rear lights updated materials and prefab
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from /xmas_update_2021
3 Years Ago
phrases
3 Years Ago
double door garland typo fix
3 Years Ago
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3 Years Ago
Further adjust values
3 Years Ago
Reduce wheel collider damper and increase rigidbody inertiaTensor. Resolves the jitter at 16Hz
3 Years Ago
WIP UI for muting/unmuting players
3 Years Ago
Updated MonumentIsland procgen world setup assets
3 Years Ago
Backups
3 Years Ago
Merge from xmas_update_2021
3 Years Ago
Merge from fw
3 Years Ago
Fix server compile
3 Years Ago
Merge from xmas_update_2021
3 Years Ago
Update manifest
3 Years Ago
Fixed duplicate takingScreenshot fields
3 Years Ago
Don't run regular dof update when taking screenshot (regardless of DofExposer state)
3 Years Ago
Merge from autowalk
3 Years Ago
Exposed toggle duck and auto walk in the options (defaults to off and unset by default respectively) Move toggle duck to input class, now input.toggleduck
3 Years Ago
Compile fixes
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Temp visuals for rear tread suspension on the Tomaha as well (the other snowmobile has no rear suspension)
3 Years Ago
Added global.toggleDuck
3 Years Ago
Hook up the temp ski suspension visuals
3 Years Ago
Setting up temporary suspension visuals
3 Years Ago
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3 Years Ago
It was indeed a bug with FormerlySerializedAs and child prefabs. Hacked in a better fix. Here's the exact bug: - Base prefab has the new name (isMobile). - Child prefab has the older name (needsVehicleTick). - Base prefab sets isMobile to true. - Child prefab has needsVehicleTick on false. What should happen: Unity erases the needsVehicleTick entry and replaces it with an isMobile one. What actually happens: Unity won't let you change isMobile in the inspector on the child at all, and it carries whatever value needsVehicleTick was last set to. My fix here: Erase the needsVehicleTick entries manually from the child seat .prefab file data. Looks good; they now inherit correctly from the parent's isMobile setting.
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Unity seat child prefabs were very confused about how to handle the new isMobile setting - I'm guessing due to its use of FormerlySerializedAs? Hacked the .prefab files directly to fix it
3 Years Ago
Set isMobile back to true on vehicle seats. This is actually needed to update the position of the LocalServerPlayer. This fixes snowmobiles not always allowing dismount.
3 Years Ago
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3 Years Ago
First pass on native support for an auto walk binding Once toggled on will walk until the bind is pressed again or the player presses the forward or backwards keys Works in vehicles as well
3 Years Ago
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3 Years Ago
Minor edit
3 Years Ago
Add convar-based debugging for ValidDismountPosition