reporust_rebootcancel

128,254 Commits over 4,201 Days - 1.27cph!

40 Days Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
40 Days Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
40 Days Ago
merge from main
40 Days Ago
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40 Days Ago
merge from fix_tags_levelurl -> main
40 Days Ago
Merge from boat_building
40 Days Ago
Merge from parent
40 Days Ago
Include level url in server tags
40 Days Ago
Prepare migration of entities currently having a navObstacleComponent
40 Days Ago
Static versions of deployed/world model props, replaced in scene
40 Days Ago
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40 Days Ago
Plays the correct third person deploy sound
40 Days Ago
unity tutorial update
40 Days Ago
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40 Days Ago
merge from naval_update/deep_sea
40 Days Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
40 Days Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
40 Days Ago
floating city 2 layout update, connected most barges and piers together
40 Days Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
41 Days Ago
Harmonised plywood across scene, added another plywood variant
41 Days Ago
Merge from parent
41 Days Ago
Compile fix
41 Days Ago
merge naval_update to cannon_code
41 Days Ago
fix Adobe Building Skin token
41 Days Ago
Fix mouse aiming with the cannon
41 Days Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
41 Days Ago
decal_birdcraplarge added
41 Days Ago
Reduce placement height of hull pieces so you can exit the water onto them.
41 Days Ago
Clean: reorganize UI_Store.CloseStoreOverlayPage - added a todo to revisit Tests: none, trivial change
41 Days Ago
Merge from main
41 Days Ago
Can now start and end boat building mode directly from a boat steering wheel if you are within a boat building station. Bunch of refactoring for it to work.,
41 Days Ago
Bugfix: Ensure active UI_StoreItemOverlayPage gets properly cleaned up Tests: tried a bunch of main menu interactions
41 Days Ago
Better navigation through smaller pathways (obstacles on left and right) but clear ahead Only handle the reverse case if the front is blocked (not the sides)
41 Days Ago
merge from skinglowtester_fix
41 Days Ago
Adding new sail rig
41 Days Ago
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
41 Days Ago
Restored glow tags on last weeks skins
41 Days Ago
Fix merge conflicts
41 Days Ago
Update: UI_Store - load overlay page dynamically from path Doesn't do unloading yet (gets cached in the asset backend). Also there's a bug with CloseStoreOverlayPage not being called in all cases. Tests: In Editor, loaded Abyss overlay page in store
41 Days Ago
Update: UI_StoreTakeover - store paths instead of guids - ran Update Paths Our filesystem backends only work with paths, so GUIDs were useless. Tests: none, trivial change