reporust_rebootcancel

126,863 Commits over 4,109 Days - 1.29cph!

49 Days Ago
Gun display rack extra files that were missed on the previous upload
49 Days Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
49 Days Ago
Gun display racks
49 Days Ago
Set initial buoyancy forces. Enable buoyancy scaling by mass. Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.
49 Days Ago
Closer to a working browser. Basic tag setup. Use correct page for browser (keep it isolated)
49 Days Ago
hooked up correct wallpaper prefab to retro TC deployed prefab
49 Days Ago
Added the DeferredIndirectLighting pass to the CCTVRemoveCamera prefab
49 Days Ago
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
Rin
49 Days Ago
Adjusted colliders
49 Days Ago
main -> new_menu
49 Days Ago
main -> syncvars
49 Days Ago
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
49 Days Ago
Optimised SyncAttribute searching on patching step
49 Days Ago
Roof wallpaper line of sight pos
49 Days Ago
Forgot to tick the Sled and Blueprint prefabs last week whoops
49 Days Ago
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49 Days Ago
Wallpaper floor & ceiling pack - rotated metal sheet ceiling to align with guide mesh
49 Days Ago
Fixed wallpaper not appearing on jungle half and low walls
49 Days Ago
Roof wallpaper baseline
49 Days Ago
More retro tc stuff I didnt save
49 Days Ago
Bug Fix: Forward rendered transparent view model objects now use the correct world space position when calculating occlusion and environment volume coverage
49 Days Ago
49 Days Ago
Wallpaper floor & ceiling pack - updated metal sheet ceiling values, removed green lines from subway ceiling pattern
49 Days Ago
merge from wallpaper/floor
49 Days Ago
Fixed retro TC NRE when adding wallpaper tool in its inventory
49 Days Ago
Merge from spoil_fruit_veg
49 Days Ago
Apply spoiling to black raspberries
50 Days Ago
Merge from parent
50 Days Ago
Merge from main
50 Days Ago
merge from jungle_tree_fixes
50 Days Ago
merge from rock_formation_jungle_fixes
50 Days Ago
merge from mixing_table_progression
50 Days Ago
Cooking workbench moved to T2, mixing table remains T1 Updated techtrees
50 Days Ago
Merge from report_cheater_default
50 Days Ago
F7 now opens the cheater report panel Can now switch from report bug to report cheater
50 Days Ago
Merge from spoil_fruit_veg
50 Days Ago
Apply spoiling to blueberries
50 Days Ago
Fixed NRE when ent killing a ch47
50 Days Ago
Merge from spoil_fruit_veg
50 Days Ago
Fixed RPC exception when a players frankenstein pet is killed
50 Days Ago
Merge from parent
50 Days Ago
Merge from main
50 Days Ago
50 Days Ago
Merge from spoil_fruit_veg
50 Days Ago
Add spoiling to pumpkin and corn Dropped spoil time on all new items to 48 real time hours
50 Days Ago
Added a very WIP icon and world model
50 Days Ago
Merge from fix_dialog_hide_chat
50 Days Ago
Spoil potatoes as well
50 Days Ago
Fixed item info panel not being big enough to fit all 9 (!) rows of info when inspecting an apple
50 Days Ago
Added food spoiling to mushrooms, apples, cactus flesh, eggs, all berries They all last 4 real time days, significantly longer than meat Spoils into a new generic Spoiled Produce item