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134,431 Commits over 4,444 Days - 1.26cph!

48 Days Ago
Reduce hole map distance for increased resolution Move map pivot in front of camera for increased distance Use DitherMaskClip for softer shadow edges Don't render holes to texture border to prevent sampling clamp issues Change to additive blend mode to prevent intersecting holes stomping data Add triangle prism asset for hole shape Replace alpha float cutoff with alpha map bool value in tile extractor
48 Days Ago
CharityPlushie setup
48 Days Ago
Merge from main Auto conflict resolved on cannon.depoyed, salvaged_cleaver, Scientist2
48 Days Ago
Fix NONE compile error in Workbench.Updates.cs
48 Days Ago
Merge from terrain_lowering_nms_large_cave
48 Days Ago
Remove region locations help print out
48 Days Ago
Missed a meta
48 Days Ago
merge from fix_submesh_batching_shipping
48 Days Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
48 Days Ago
first pass on leaderboard complete, added throw timings in UI
48 Days Ago
merge from console_quickjoin_fix
48 Days Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
48 Days Ago
Moved HotReloadSettings.asset to an editor folder
48 Days Ago
Suppress all the shader error/warning logs on server startup
48 Days Ago
Mat tweak
48 Days Ago
Neon signs lighting & mat tweaks.
48 Days Ago
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
49 Days Ago
Playground.player updated
49 Days Ago
merge from console_quickjoin_fix
49 Days Ago
Format
49 Days Ago
Apartment complex interior progress
49 Days Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
49 Days Ago
Krieg backpack holster offset pass
49 Days Ago
merge from main
49 Days Ago
missing .meta files that didnt show up
49 Days Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
49 Days Ago
Rebase on main
49 Days Ago
Rebase on main
49 Days Ago
Bunny suit mat assignment fix
49 Days Ago
Merge from workbench_upgrades
49 Days Ago
io bench
49 Days Ago
Ignore "AsyncResourceUpload failed." in server builds
49 Days Ago
Merge from workbench_upgrades
49 Days Ago
Merge from clearance_fix
49 Days Ago
merge from main
49 Days Ago
merge from pbcz
49 Days Ago
moved apartment prefab lighting into its own group
49 Days Ago
Disabled glass refraction Moved market lighting to its own prefab.
49 Days Ago
49 Days Ago
Add clearance check convar
49 Days Ago
49 Days Ago
49 Days Ago
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
49 Days Ago
49 Days Ago
Nicer placement testing
49 Days Ago
Fix NRE in NPCNetworking (subscribers count)
49 Days Ago
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
49 Days Ago
wb3 collider fix
49 Days Ago
49 Days Ago