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124,676 Commits over 4,171 Days - 1.25cph!

2 Years Ago
Network++ up to 2500 to avoid conflicts on aux2
2 Years Ago
Garage door uses normal rendering in network range
2 Years Ago
Implement disposing / cleanup of instanced rendering when leaving server ConVar.Mesh.quality will scale instanced rendering LODs too
2 Years Ago
Slow burning atlas. Converted all to TGA because f that PNG alpha noise.
2 Years Ago
Cleanup GlobalNetworkHandler
2 Years Ago
Fix blue deploy guide not showing for instanced prefabs Assign the runtime created MeshRenderConfig to InstancedMeshFilter so we can grab it from the PrefabAttribute
2 Years Ago
Manually set "globalBuildingBlock" for all building block prefabs
2 Years Ago
Remove magic "is BuildingBlock"
2 Years Ago
Eliminated a couple more functions
2 Years Ago
Convert sleeping bag and bed
2 Years Ago
Change `global_rendering` convar into a command line argument `--use-normal-rendering` Block planter box material changing behind `-use-normal-rendering` instead of the runtime toggle of instanced rendering
2 Years Ago
Flame stuff WIP
2 Years Ago
Fix minimum distance for first LOD in RendererLOD being 1m allowing you to see through walls when close up (set to 0m for instanced rendering)
2 Years Ago
Converted conditional model prefabs
2 Years Ago
Fix prefab converter missing conditional models for building blocks (mainly foundation walls)
2 Years Ago
Furnace lit material
2 Years Ago
Fix ConstructionPlaceholder renderers not being removed
2 Years Ago
Merge from main
2 Years Ago
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
2 Years Ago
exported oiljack arm after mesh edits and set up anim controller
2 Years Ago
More.
2 Years Ago
Fire flipbook files.
2 Years Ago
Provide connection protocol to remaining nexus redirects Updated FP.Nexus to reflect port field changes Moving repeated bits into NexusUtil
2 Years Ago
test mesh for turret
2 Years Ago
Network++ (isolating staging in case we cherry pick the previous changes with protocol 2400 to release)
2 Years Ago
Merge from save239
2 Years Ago
Network++
2 Years Ago
CodeGen
2 Years Ago
merge from ping_sfx_slider
2 Years Ago
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2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Speculative changes to prevent RustEmojiLibrary NRE's
2 Years Ago
Pumpjack FBX update
2 Years Ago
Revert 84733 due to unresolved issues with some physics situations like stacked items
2 Years Ago
LookAtWeaponRack UI cleanup
2 Years Ago
pumpjack mesh update
2 Years Ago
Simplified and cleaned up some placement effect stuff
2 Years Ago
Pumpjack materials update
2 Years Ago
Merge from main
2 Years Ago
merge from patrolheli_water_fixes
2 Years Ago
merge from nvg_drone_fix
2 Years Ago
merge from save239/towel
2 Years Ago
merge from animated_neon_fix
2 Years Ago
merge from building_skins_3
2 Years Ago
removed left-over helper mesh in export
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed the first builtin emoji getting overwritten with server emoji's
2 Years Ago
Improved the animation transition from jump to fall
2 Years Ago
Added a slight forwards/backwards tilt based on input
2 Years Ago
Merge from hackweek-chat-emoji