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Gingerbread man NPC, inventory loadout, item def
WIP BlendShape controller for face animations
Fixed vehicle module damage conditionals updating via the base vehicle's Load method instead of the module's one. Was causing parts not not fall off anymore etc.
Further material tweaks for fringe lighting situations
Scene backup / farm stuff
Icicle & snowman material iteration
Add BrightSoftCake and DarkSoftCake physic materials (all of these materials have the same physics properties as concrete)
Add gingerbread physics material
Fixed TrainYard scene having a random caboose added
Merge from main/xmas_2022
Lods for gingerbread woman, gingerbread woman prefab setup. Tweaks to gingerbread man skinning.
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Updated cake wall texture files
Timber mines xmas variant max file
Update cake tunnel meshes and prefabs
scale_height feature input pose sources
Fixed error in RustPlatformHooks.ServerParameters when rendering skin icons inside editor (was not handling zero query port correctly when Steam Networking is used)
Updated gingerbread barricades source files
Updated gingerbread barricades textures
Gingerbread man lods, proper wearable prefab setup
Added gingerbread cookies barricades and wooden/gingerberead crate source files
Fixed elite create inventory item spawns amount exceeding available inventory slots
Fixed hair caps not getting copied over in copy player tool
bday09 scene + props backup
Refactor filter data to support extra information
Add the ability to stop transferring items once a target output has more than X number of that item
Fixed conveyor making stacks bigger than the maximum allowed stack for some items
Add storage adaptor compatibility to fridge and tool cupboard
Fixed deploy guide not being visible when placing into slots (was very obvious for industrial stuff as it's mostly slot based but this affected things like locks as well)
Fixed missing slots serialisation for new industrial slots
Fixed end directions of pipes
Updated gingerbread tree prefab
Added gingerbread cookies barricades
shoreline interaction improvements
Few tweaks on the turnstile