130,865 Commits over 4,232 Days - 1.29cph!

3 Years Ago
Increased egg suit durability 25 -> 80
3 Years Ago
Layer order for ClearAlpha Messed up auto exposure WIP for UI elements
3 Years Ago
Fixed lots of mislabeled events
3 Years Ago
Added UI/AlphaClear shader+material for masked UI grading
3 Years Ago
Added masking option to post-process color grading
3 Years Ago
Can't remember what I changed, but it was something.
3 Years Ago
Wrong using statement removed
3 Years Ago
Also include network in & out in server performance
3 Years Ago
Include hostname when submitting server performance
3 Years Ago
Stop HUD from going ridiculously wide. Compass texture tweaks.
3 Years Ago
Positioning polish & naming convention
3 Years Ago
New lo-fi digital compass strip
3 Years Ago
Subtracting 80268 (facepunch_pool_2) due to reports of server performance regressions
3 Years Ago
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3 Years Ago
Placed radio tower and watchtower prefabs in the scene Scene2prefab
3 Years Ago
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3 Years Ago
Metal watchtower progress
3 Years Ago
Compass fixes
3 Years Ago
UI progress & related image tweaks.
3 Years Ago
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3 Years Ago
scaled down interior submarine and sub base to 90% again to fix clipping
3 Years Ago
rustige egg anim controller update
3 Years Ago
Icon fixes, text fixes, added double horse icon for purchase. Phrases.
3 Years Ago
merge from main
3 Years Ago
Fix high frequency stats not being disabled independantly of normal stats via convar
3 Years Ago
Various gunner screen UI and post stuff WIP New post filter from Diogo
3 Years Ago
Merge from parent
3 Years Ago
Minor flying physics adjustment
3 Years Ago
Turret client tick moved
3 Years Ago
Make sure fuel fraction is always up-to-date when doing a network send
3 Years Ago
Only update cachedFuelFraction once per second
3 Years Ago
updated blur meshes to rig, updated blur materials with texture updates
3 Years Ago
Weapon racks can now opt to use colliders instead of grid pos to determine hovered weapon. Freestanding vertical rack now uses this method for more accuracy.
3 Years Ago
Radio tower progress
3 Years Ago
Foam updates
3 Years Ago
Removed unused convar
3 Years Ago
brutalist skin atlas textures
3 Years Ago
Adjustments to multiple material / wave properties, removed global wind direction
3 Years Ago
rescaled interior base + sub to 90% so it no longer clips shell
3 Years Ago
Phrases + codegen checks
3 Years Ago
merge from more_map_markers
3 Years Ago
Combined the frontfire and backfire effects into one effect
3 Years Ago
Include amount of players online but not in a team
3 Years Ago
Serialize list of online teams every hour
3 Years Ago
Duplicated the old patrol heli firing FX, assigned the copy to the attack heli, and removed the sparks from it, since those are covered by the backfire effect
3 Years Ago
Heli rocket_fire effect rotatino fix
3 Years Ago
Don't log "added" when a team is created Log "disband" instead of "remove" when leaving as the last member on a team
3 Years Ago
Store wipe ids instead of steamids for teams Log the amount of members in each team when it is changed
3 Years Ago
Put attack heli "embers" back into world space, as they were originally
3 Years Ago
Use FixedParticleSimulationSpace on heli rocket back fire FX to prevent the effect system forcing them to world space (wtf?)