141,153 Commits over 4,352 Days - 1.35cph!

3 Years Ago
fix for bows offsetting view slightly when deployed smoother view offset lerping
3 Years Ago
Updated codegen for planar reflection convars
3 Years Ago
Made base pyramid available in all shader quality modes (required for planar reflections)
3 Years Ago
Added cheap forward passes to terrain and skin
3 Years Ago
phrases
3 Years Ago
Merge from bear
3 Years Ago
Flee/attacked tweaks and reduced flee duration/distance
3 Years Ago
Fixed NRE and variant specific shader errors
3 Years Ago
Reduce tutorial bear speeds More AI design tweaks
3 Years Ago
Additions to .gma whitelist * Added data_static/ alternative to data/ folder with all the acceptable extensions * Added materials/colorcorrection/*.raw
3 Years Ago
Added burst cloth constraints to dracula cape
3 Years Ago
Behaviour changes
3 Years Ago
merge from brutalist_instancing_enable
3 Years Ago
skinning tweaks in ghost sheet
3 Years Ago
merge from global_networked_bases
3 Years Ago
merge from toggle_vending_machines_map
3 Years Ago
merge from HomingMissileLauncher
3 Years Ago
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3 Years Ago
Only chase players from idle state if player is > 60% health
3 Years Ago
Train tunnel rail entrance environment volume setup
3 Years Ago
Reduce tutorial bear attack damage Added MinimumTargetHealthFraction check to BaseNPC.Attack Tutorial bear won't damage the player if they're under 60% health.
3 Years Ago
Send global update the next frame (to account for parenting after the entity is spawned)
3 Years Ago
Merge from tutorial main
3 Years Ago
Merge from chickens
3 Years Ago
Merge from main -> global_networked_bases
3 Years Ago
Merged proper version of /main/uv123-tangent-basis-fix
3 Years Ago
Fixed the fix
3 Years Ago
Tether chickens to short distance from spawn point. Reduce roam range. Increase roam frequency
3 Years Ago
Reapplied fix
3 Years Ago
Merge from main
3 Years Ago
Tutorial specific AI design. Chickens now only roam and idle, don't attack player.
3 Years Ago
Rerun doprepare on all mirrors, manifest rebuild
3 Years Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
3 Years Ago
merge from main
3 Years Ago
First pass on converting the help modal into a single panel that the player cycles through
3 Years Ago
Added a custom build ping type for better clarity
3 Years Ago
Added a tutorial stage to build a roof onto the starter base
3 Years Ago
Reduce chicken and barrel count
3 Years Ago
Rework deploy pings to be a bit more reliable
3 Years Ago
Convert build target to use BaseEntityRef instead of copy+pasted id uints Add a mission step to craft and place a key lock on the door of the base
3 Years Ago
Wrecked boat instead of a helicopter
3 Years Ago
Added a key bind to open the current tutorial help panel at any time, defaults to Y Added some text to the objectives panel to explain the bind
3 Years Ago
Merge from main
3 Years Ago
Subtract 87804, fix skin shader error from uv123-tangent-basis-fix merge.
3 Years Ago
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
3 Years Ago
Remove debug log Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active
3 Years Ago
Merge from main
3 Years Ago
Merge from report_npc_fix
3 Years Ago
Removed unused heliTip