132,520 Commits over 4,232 Days - 1.30cph!

3 Months Ago
When changing into wait state then take the foot off the throttle
3 Months Ago
Compile fixes
3 Months Ago
Pursue target aquisition Target validity methods Run thought logic at a lower frequency to action logic
3 Months Ago
Merge from sails
3 Months Ago
merge ghostship_bug_fixes to naval_update
3 Months Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
3 Months Ago
Compile fixes
3 Months Ago
New wait state MAX/MIN times to be in wander and wait Move between wandering and waiting if you've been stuck in a state too long
3 Months Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
3 Months Ago
naval_update -> scientist_boat_ai
3 Months Ago
Add another pref for disabling the companion server
3 Months Ago
Lower yaw/pitch clamps on the cannon
3 Months Ago
Fix Radtown sign by manually disabling mipmap streaming.
3 Months Ago
merge from main
3 Months Ago
New: TestInsideTerrain - Burst version - added unit test Tests: ran unit test
3 Months Ago
Properly fix brightness flicker by using a GlobalKeyword instead of a string
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update/deep_sea/wipe
3 Months Ago
merge from test_generator_snapping
3 Months Ago
merge from hide_combatlog_network_ids
3 Months Ago
merge from fillmounts_command
3 Months Ago
merge from catapult_adminreload_fix
3 Months Ago
merge from military_tunnels_radiation_consistency_remerged s2p
3 Months Ago
Command to print deep sea content
3 Months Ago
dome monument loot shuffle s2p
3 Months Ago
light house monument pass, very minor loot placement changes
3 Months Ago
UV Fix for spike trap
3 Months Ago
merge from main
3 Months Ago
fixed boat wall.window dimensions, made colliders snug
3 Months Ago
Merge from main and parent
3 Months Ago
Merge from main
3 Months Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
3 Months Ago
desc update
3 Months Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
3 Months Ago
hackable crate loot always contains advance blueprint fragments
3 Months Ago
basic and advance loot base setup
3 Months Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
3 Months Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
3 Months Ago
merge from main
3 Months Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
3 Months Ago
Rock/cliff files.
3 Months Ago
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3 Months Ago
update manifest for projectile error
3 Months Ago
fix HoldTypeAnimationOverride, setup for client testing
3 Months Ago
manually override raid, snow and temperature manually when players are inside the deep sea
3 Months Ago
merge from deep_sea/wipe