159,615 Commits over 4,566 Days - 1.46cph!

3 Months Ago
merge from footstep_frequency_fix
3 Months Ago
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
3 Months Ago
Moved another UI file before starting UI cleanup
3 Months Ago
Move UI scripts to own folder
3 Months Ago
Fixed the jacket alpha cutoff in builds
3 Months Ago
Delete unused script
3 Months Ago
Descent cleanup
3 Months Ago
merge from main
3 Months Ago
Inspector cleanup
3 Months Ago
Fix for console error on gibbing water wheel
3 Months Ago
Cleanup
3 Months Ago
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup
3 Months Ago
Cleanup.
3 Months Ago
Fix horse saddle sounds not playing
3 Months Ago
Move CrashTargeting struct to its own file
3 Months Ago
Final pos/radius save tweaks.
3 Months Ago
Merge from PMM
3 Months Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
3 Months Ago
merge from masterkey -> main
3 Months Ago
merge from playermaintainedmonuments -> masterkey
3 Months Ago
Update phrases
3 Months Ago
Update manifest
3 Months Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
3 Months Ago
3 Months Ago
Add icons for up and down
3 Months Ago
Add keylock position to door prefabs
3 Months Ago
Additional events for IO entity connectivity.
3 Months Ago
Re-removed powerplants green room recyclers Adjusted red recyclers position Ran s2p for powerplent
3 Months Ago
Add further events for chinooks and satellites.
3 Months Ago
Render queue mat fix.
3 Months Ago
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
3 Months Ago
Move apartment door menu options to new file
3 Months Ago
Relit building A in Launch Site for the control panel update.
3 Months Ago
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
3 Months Ago
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3 Months Ago
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3 Months Ago
main -> game_room_dlc
3 Months Ago
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
3 Months Ago
pool: - fix player appearing away from the table - possible fix for pool cue mats appearing white in build
3 Months Ago
Merge from satellite_crash
3 Months Ago
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
3 Months Ago
Fixed honey bandage name and description not appearing Added to tier 1 workbench underneath the bee grenade Cleaned up some file naming
3 Months Ago
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
3 Months Ago
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
3 Months Ago
Add Aiming Module to launch costs
3 Months Ago
main -> game_room_dlc
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
added flashlight.attachment to the m4 shotgun so that the flashlight and laser sight are properly positioned in 3rd person.
3 Months Ago
fixed sun glasses not having the correct original materials for lenses that. Some had changed from black to turquoise.