159,173 Commits over 4,566 Days - 1.45cph!

3 Months Ago
Merge from rb_oofed
3 Months Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
3 Months Ago
create mip-filtered refraction texture before transparent geometry pass
3 Months Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
3 Months Ago
Fixed Lua errors when auto refreshing SWEPs with some addons Partially fix up ToGL builds on Windows (from x86-64) Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
3 Months Ago
add override water blend slider and toggle
3 Months Ago
Merge from align
3 Months Ago
Merge from demos
3 Months Ago
More, and related refactor.
3 Months Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Fix satellite crates physics material and block player input
3 Months Ago
Run powerplant S2P again
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
3 Months Ago
Bunch more
3 Months Ago
merge from darts_game
3 Months Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
3 Months Ago
Added soundsa and audio support for powerline electrical boxes
3 Months Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
3 Months Ago
Bunch of fixes for potential demo issues
3 Months Ago
Merge from fx_rework1
3 Months Ago
Phase 2 resume fix
3 Months Ago
merge from sculptures
3 Months Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
3 Months Ago
merge from main
3 Months Ago
Codegen
3 Months Ago
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3 Months Ago
merge from nameplate_dialog_fix
3 Months Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
3 Months Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
3 Months Ago
Move all the descent code to a partial while I'm at it
3 Months Ago
Refactor, moving the new flight curve calc/build to its own class.
3 Months Ago
More cleanup
3 Months Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
3 Months Ago
Comment cleanup
3 Months Ago
merge from game_room_dlc -> darts_game
3 Months Ago
merge from main
3 Months Ago
Descent phase time defaults
3 Months Ago
merge from water_treatment_plant_maintainables
3 Months Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
3 Months Ago
merge from main -> waterwell_stock_decrease
3 Months Ago
Merge from scale
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
merge from gas_station_maintainables
3 Months Ago
save changes to scene + gas station S2P
3 Months Ago
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
3 Months Ago
merge from nameplate_dialog_fix